Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5e] Damage Reduction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 757635" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>If we accept this definition, why do werewolves not heal cold damage (ray of frost) or "force damage" (magic missiles) or even simple bludgeoning damage (ice storm or ice burst) quickly? For all these effects and more, the werewolf's DR is not taken into account at all.</p><p></p><p>This is why your chosen definition fails to meet the game definitions in a consistent manner.</p><p></p><p>The fact that magical hail stones beating the werewolf on top of the head ignores his silver only designer dr is the number one reason why i conclude that magic in any form should go thru the DR or have a chance to bypass it.</p><p></p><p></p><p></p><p>and magical hail stone do simple bludgeoning damage yet go right past the DR like it wasn't there. Why do they do this? Because they are magical hail stones. Why should the magical sowrd blade go thru, because its magical.</p><p></p><p>There are other cases as well where the "magical" nature shows it to be more than just sharper. No matter how sharp it is a non-magical-scimitar cannot harm a wraith. A magical one can.</p><p></p><p>The game shows magic to be more than just a little more edge. </p><p></p><p>Do you see the bludgeoning damage from hailstones conjured by magic as? The rules do.</p><p></p><p>I can see that logic as well. I would represent it as a vulnerability to silver, taking xtra damage or making a save to avoid reaction and so forth. IE silver is the means by which normals, without magic, have a chance against the beast. Silver is not some potent effect that no enchanment can duplicate.</p><p></p><p></p><p>I leave it as too inconsistent for my taste. But then, our tastes differ.</p><p></p><p>To be consistent, the Dr for thr werewolf would need to apply to a lot of magical spell effects like ray of frost and magic missile and so forth and especially to being beaten over the head with magical hailstones. If the DR "fast healing" applied to all of those effects... because magic is not inimical to werewolves... then you would be along the way towards consistent. Along the same lines, since a +1 sword is just unnaturally sharp and balanced, it should not affect whether the blade can hit insubstantial creatures.</p><p></p><p>That would be consistent.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 757635, member: 1149"] [/B][/QUOTE] If we accept this definition, why do werewolves not heal cold damage (ray of frost) or "force damage" (magic missiles) or even simple bludgeoning damage (ice storm or ice burst) quickly? For all these effects and more, the werewolf's DR is not taken into account at all. This is why your chosen definition fails to meet the game definitions in a consistent manner. The fact that magical hail stones beating the werewolf on top of the head ignores his silver only designer dr is the number one reason why i conclude that magic in any form should go thru the DR or have a chance to bypass it. and magical hail stone do simple bludgeoning damage yet go right past the DR like it wasn't there. Why do they do this? Because they are magical hail stones. Why should the magical sowrd blade go thru, because its magical. There are other cases as well where the "magical" nature shows it to be more than just sharper. No matter how sharp it is a non-magical-scimitar cannot harm a wraith. A magical one can. The game shows magic to be more than just a little more edge. Do you see the bludgeoning damage from hailstones conjured by magic as? The rules do. I can see that logic as well. I would represent it as a vulnerability to silver, taking xtra damage or making a save to avoid reaction and so forth. IE silver is the means by which normals, without magic, have a chance against the beast. Silver is not some potent effect that no enchanment can duplicate. I leave it as too inconsistent for my taste. But then, our tastes differ. To be consistent, the Dr for thr werewolf would need to apply to a lot of magical spell effects like ray of frost and magic missile and so forth and especially to being beaten over the head with magical hailstones. If the DR "fast healing" applied to all of those effects... because magic is not inimical to werewolves... then you would be along the way towards consistent. Along the same lines, since a +1 sword is just unnaturally sharp and balanced, it should not affect whether the blade can hit insubstantial creatures. That would be consistent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5e] Damage Reduction
Top