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[3.5e] Damage Reduction
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<blockquote data-quote="Merlion" data-source="post: 758355" data-attributes="member: 10397"><p>and magical hail stone do simple bludgeoning damage yet go right past the DR like it wasn't there. Why do they do this? Because they are magical hail stones. Why should the magical sowrd blade go thru, because its magical.</p><p></p><p></p><p>Actualy if you interprate the rules exactly, those hailstones probably WOULDNT bypass DR. Ice Storm does 2d6 cold damage and 3d6 bludgeoning damage(or vice versa I forget). Only the energy damage would actualy bypass the DR.</p><p> I agree with either assesment of the magical weapon issue. Truth is magical weapons dont enter much into actual historical werewolf legends. I am a great proponent of the game trying to match literature and myth, but the truth is theres many types of both of those. They are never going to make a perfect system that matchs everyones idea of what makes "magical sense". I think they are honestly trying however. The new information has lessened the doubts I have about the new DR. its not going to be perfect....and neither is the current system. Any system is essentialy going to be a base, and the only way to make it "perfect" generaly is custimzation.</p></blockquote><p></p>
[QUOTE="Merlion, post: 758355, member: 10397"] and magical hail stone do simple bludgeoning damage yet go right past the DR like it wasn't there. Why do they do this? Because they are magical hail stones. Why should the magical sowrd blade go thru, because its magical. Actualy if you interprate the rules exactly, those hailstones probably WOULDNT bypass DR. Ice Storm does 2d6 cold damage and 3d6 bludgeoning damage(or vice versa I forget). Only the energy damage would actualy bypass the DR. I agree with either assesment of the magical weapon issue. Truth is magical weapons dont enter much into actual historical werewolf legends. I am a great proponent of the game trying to match literature and myth, but the truth is theres many types of both of those. They are never going to make a perfect system that matchs everyones idea of what makes "magical sense". I think they are honestly trying however. The new information has lessened the doubts I have about the new DR. its not going to be perfect....and neither is the current system. Any system is essentialy going to be a base, and the only way to make it "perfect" generaly is custimzation. [/QUOTE]
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[3.5e] Damage Reduction
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