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[3.5e] Damage Reduction
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<blockquote data-quote="Brown Jenkin" data-source="post: 759423" data-attributes="member: 2572"><p>Yes, I would carry a bunch of weapons just in case. For the same reasons I now carry scrolls of Remove blindness, Remove Paralysis, Remove Curse, and others. As soon as we could afford these we bought them, and although each has been used a grand total of one time, they were invaluable durring that one combat. For just a little more I will now carry Silver and Cold Iron, and scrolls of Alignment and anything else that might help. It is a foolish adventurerer who is not adaquately prepared for the challenges he might face. Plus that HHH is useful in so many other ways that the Golf Bag is just a extra benefit.</p><p></p><p></p><p></p><p>If you want to withhold information in your campaign that is fine, but I don't feel that such narrow restrictions would be accurate. In the real world where monsters are just myths large amounts of the general population can tell you that to kill werewolves you need silver and to kill vampires you need a wooden stake. In a land where these creatures are real and pose a real threat to your life you would certainly know these things. Just as I know not to stick a paperclip in a outlet I would know that if a fey trys to steal my child that I need to stop it using cold iron. If people did not know the weaknesses of the monsters they would be quickly overun. These people did not just stumble accross the monsters, they have been living with their threat for thousands of years. I guess it depends on your campaign, if in your world monsters are only a recent phenomenon then withholding information about them is fine, if you are playing Forgotten Realms or Greyhawk then these monsters are a well known part of the enviornment.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 759423, member: 2572"] Yes, I would carry a bunch of weapons just in case. For the same reasons I now carry scrolls of Remove blindness, Remove Paralysis, Remove Curse, and others. As soon as we could afford these we bought them, and although each has been used a grand total of one time, they were invaluable durring that one combat. For just a little more I will now carry Silver and Cold Iron, and scrolls of Alignment and anything else that might help. It is a foolish adventurerer who is not adaquately prepared for the challenges he might face. Plus that HHH is useful in so many other ways that the Golf Bag is just a extra benefit. If you want to withhold information in your campaign that is fine, but I don't feel that such narrow restrictions would be accurate. In the real world where monsters are just myths large amounts of the general population can tell you that to kill werewolves you need silver and to kill vampires you need a wooden stake. In a land where these creatures are real and pose a real threat to your life you would certainly know these things. Just as I know not to stick a paperclip in a outlet I would know that if a fey trys to steal my child that I need to stop it using cold iron. If people did not know the weaknesses of the monsters they would be quickly overun. These people did not just stumble accross the monsters, they have been living with their threat for thousands of years. I guess it depends on your campaign, if in your world monsters are only a recent phenomenon then withholding information about them is fine, if you are playing Forgotten Realms or Greyhawk then these monsters are a well known part of the enviornment. [/QUOTE]
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