Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5e] Damage Reduction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 759739" data-attributes="member: 3146"><p><strong>Re: chances of encountering creatures</strong></p><p></p><p>Nonsense. Fighter types typically are focussed on a single weapon. That's the only unique (well, unique excluding Templars) thing about fighters: they get weapon specialization. Fighters are also dependant upon weapons with a good enhancement bonus for hitting and doing damage (which is about all they can do). If a fighter now needs five weapons to be effective rather than three, he is going to be less effective. Instead of having one +2 weapon, he'll need 5 +1 weapons (and the math just gets worse from there--5 +2 weapons or 1 +5 weapon; 5 +3 weapons or 1 +7 weapon etc.). </p><p></p><p>Instead of always being able to use the bonus from weapon specialization, he'll be able to use it less often. (Because he's unlikely to have all 5 weapons of the same kind since there's going to be DR/Bludgeon and DR/pierce etc. too). So fighters will generally hit less often and do less damage first because they will be encouraged to have lower enhancement bonusses on their weapons and will often be fighting with weapons that have less enhancement than their primary weapon. Second, because they will often be unable to use weapon specific feats like weapon focus, weapon specialization, improved critical, etc.</p><p></p><p>Finally, the reduction in DR values is pretty equivalent in effect across the board. The only people who ignored it were wizards and druids. Fighters, are among the least affected by the current DR levels. Fighters get almost as much damage out of weapon specialization as barbarians get from rage. And almost all fighters have Power Attack. Rangers typically use ranged weapons or dual wield--the worst weapon combos for dealing with DR. Rogues typically do as much damage as fighters but are hosed if any amount of DR is on a construct or undead. Clerics can do great things with Divine Favor and Divine Power but are worse off than fighters if they don't have power attack (and many don't--it's not as if they have many feats to play with). </p><p></p><p>So, while the reduced DR values will be helpful for fighters, they won't be any more helpful than they will be for other classes. And the necessity to carry multiple weapons will actually hurt fighters more than any other class since fighters are the characters most likely to specialize in a particular weapon.</p><p></p><p>The changes actually seem to have increased the desirability of GMW rather than decreased it (after all, if you're keeping a half dozen weapons, you won't be able to afford good enhancement bonusses for all of them).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 759739, member: 3146"] [b]Re: chances of encountering creatures[/b] Nonsense. Fighter types typically are focussed on a single weapon. That's the only unique (well, unique excluding Templars) thing about fighters: they get weapon specialization. Fighters are also dependant upon weapons with a good enhancement bonus for hitting and doing damage (which is about all they can do). If a fighter now needs five weapons to be effective rather than three, he is going to be less effective. Instead of having one +2 weapon, he'll need 5 +1 weapons (and the math just gets worse from there--5 +2 weapons or 1 +5 weapon; 5 +3 weapons or 1 +7 weapon etc.). Instead of always being able to use the bonus from weapon specialization, he'll be able to use it less often. (Because he's unlikely to have all 5 weapons of the same kind since there's going to be DR/Bludgeon and DR/pierce etc. too). So fighters will generally hit less often and do less damage first because they will be encouraged to have lower enhancement bonusses on their weapons and will often be fighting with weapons that have less enhancement than their primary weapon. Second, because they will often be unable to use weapon specific feats like weapon focus, weapon specialization, improved critical, etc. Finally, the reduction in DR values is pretty equivalent in effect across the board. The only people who ignored it were wizards and druids. Fighters, are among the least affected by the current DR levels. Fighters get almost as much damage out of weapon specialization as barbarians get from rage. And almost all fighters have Power Attack. Rangers typically use ranged weapons or dual wield--the worst weapon combos for dealing with DR. Rogues typically do as much damage as fighters but are hosed if any amount of DR is on a construct or undead. Clerics can do great things with Divine Favor and Divine Power but are worse off than fighters if they don't have power attack (and many don't--it's not as if they have many feats to play with). So, while the reduced DR values will be helpful for fighters, they won't be any more helpful than they will be for other classes. And the necessity to carry multiple weapons will actually hurt fighters more than any other class since fighters are the characters most likely to specialize in a particular weapon. The changes actually seem to have increased the desirability of GMW rather than decreased it (after all, if you're keeping a half dozen weapons, you won't be able to afford good enhancement bonusses for all of them). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5e] Damage Reduction
Top