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[3.5e] Damage Reduction
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<blockquote data-quote="Grog" data-source="post: 760126" data-attributes="member: 6183"><p>First of all, do fighters really need weakening? I've played in quite a few 3E campaigns over the past couple of years, and it's been my experience (and the experience of everyone I've gamed with) that, once you progress past the low levels, the game is <strong>drastically</strong> weighted in favor of spellcasters. If you weaken fighters more, the balance just gets even more out of whack.</p><p></p><p>Second, the new DR rules <strong>won't</strong> actually weaken fighters, because they'll just carry around as many weapons as they need in their golfbag. The only way this won't happen is if the DM metagames away the fighter's most logical and obvious solution to the problem of material-based DR. But IMO if a rule requires a significant amount of metagaming on the DM's part to make it work, it's probably a bad rule in the first place.</p></blockquote><p></p>
[QUOTE="Grog, post: 760126, member: 6183"] First of all, do fighters really need weakening? I've played in quite a few 3E campaigns over the past couple of years, and it's been my experience (and the experience of everyone I've gamed with) that, once you progress past the low levels, the game is [b]drastically[/b] weighted in favor of spellcasters. If you weaken fighters more, the balance just gets even more out of whack. Second, the new DR rules [b]won't[/b] actually weaken fighters, because they'll just carry around as many weapons as they need in their golfbag. The only way this won't happen is if the DM metagames away the fighter's most logical and obvious solution to the problem of material-based DR. But IMO if a rule requires a significant amount of metagaming on the DM's part to make it work, it's probably a bad rule in the first place. [/QUOTE]
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[3.5e] Damage Reduction
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