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[3.5e] Damage Reduction
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<blockquote data-quote="Petrosian" data-source="post: 765562" data-attributes="member: 1149"><p>You are correct</p><p></p><p>dragon 306 pgs 74-75 covers this.</p><p></p><p>there will be alignment duping spells for weapons, so you can just spell your way around that trait.</p><p>The current magic weapon and GMW will remain in play so you can spell your way around them (with a reference to GMW being 1/4 but also a reference to it being made more useful???)</p><p></p><p>but they specifically said No to "materials" spells...</p><p></p><p>i cannot for the life of me fathom why? It makes sense that the others are spell-beatavle why not this one? But for some reason they see the material transmute thing as a no-no. Although they do say poly any object can do it.</p><p></p><p>I mean, Ok, riddle me this designer-dr supporters...</p><p></p><p>Why is it BETTER for the solution to be "or use spells" so that the sorcerer drops the werewolf with MM while the fighter twiddles his thumbs or just plays "fight defensivley" blocker </p><p></p><p>AS OPPOSED TO...</p><p></p><p>The wizard on round 1 casts "silver weapon" on the fighter's axe and then for the rest of the fight both the wizard and the fighter work to damage the bad werewolfy thing?</p><p></p><p>Why is the former so absolutely superior to the latter that we will declare NO OBVIOUS SPELLS WILL BE PRODUCED TO SOLVE THE MATERIAL THINGY, unlike the other indicators?</p></blockquote><p></p>
[QUOTE="Petrosian, post: 765562, member: 1149"] You are correct dragon 306 pgs 74-75 covers this. there will be alignment duping spells for weapons, so you can just spell your way around that trait. The current magic weapon and GMW will remain in play so you can spell your way around them (with a reference to GMW being 1/4 but also a reference to it being made more useful???) but they specifically said No to "materials" spells... i cannot for the life of me fathom why? It makes sense that the others are spell-beatavle why not this one? But for some reason they see the material transmute thing as a no-no. Although they do say poly any object can do it. I mean, Ok, riddle me this designer-dr supporters... Why is it BETTER for the solution to be "or use spells" so that the sorcerer drops the werewolf with MM while the fighter twiddles his thumbs or just plays "fight defensivley" blocker AS OPPOSED TO... The wizard on round 1 casts "silver weapon" on the fighter's axe and then for the rest of the fight both the wizard and the fighter work to damage the bad werewolfy thing? Why is the former so absolutely superior to the latter that we will declare NO OBVIOUS SPELLS WILL BE PRODUCED TO SOLVE THE MATERIAL THINGY, unlike the other indicators? [/QUOTE]
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[3.5e] Damage Reduction
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