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[3.5e] Damage Reduction
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<blockquote data-quote="Lord Pendragon" data-source="post: 766242" data-attributes="member: 707"><p>Hmmm.... Maybe I'm looking at it wrong, but I like the new DR. I like it because it will allow me to use current player trends to create interesting situations.</p><p></p><p>For instance, most PCs (not just fighters,) focus in a single weapon-type and put in a few (if not more) feats into its use. Maces for the clerics, crossbows for the sorcerers, swords or axes for the fighters and barbarians. And often they won't take the same weapon within the party, either. So you have your Axe-man, your Greatsword-guy, your Bow-fellow, etc.</p><p></p><p>Now, when I'm tossing out loot, I can occasionally drop a Silver Axe, or a Cold Iron Greatsword, or perhaps a quiver of jade-tipped arrowheads. And now, when the party happens across something that needs a specific material, the one party member with that type of weapon is suddenly the star. The others start working out ways to support the one guy among them who's cutting through the DR.</p><p></p><p>I think it makes for an interesting session, when the sorcerer is suddenly the go-to damage guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Then again, perhaps this is because I doubt I'll make special-material weapons available for purchase at the local smith's.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 766242, member: 707"] Hmmm.... Maybe I'm looking at it wrong, but I like the new DR. I like it because it will allow me to use current player trends to create interesting situations. For instance, most PCs (not just fighters,) focus in a single weapon-type and put in a few (if not more) feats into its use. Maces for the clerics, crossbows for the sorcerers, swords or axes for the fighters and barbarians. And often they won't take the same weapon within the party, either. So you have your Axe-man, your Greatsword-guy, your Bow-fellow, etc. Now, when I'm tossing out loot, I can occasionally drop a Silver Axe, or a Cold Iron Greatsword, or perhaps a quiver of jade-tipped arrowheads. And now, when the party happens across something that needs a specific material, the one party member with that type of weapon is suddenly the star. The others start working out ways to support the one guy among them who's cutting through the DR. I think it makes for an interesting session, when the sorcerer is suddenly the go-to damage guy. :D Then again, perhaps this is because I doubt I'll make special-material weapons available for purchase at the local smith's. [/QUOTE]
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