No worries.Rackhir said:I forgot to change the text when I was copying the "quote".
"Um"?Rackhir said:Um, have you ever actually run an archer in 3/3.5?
You don't need to use it all the time... the threat of sundering by melee guys should be enough to evoke a response from an archer. What, you think a PC or NPC should not worry about his livelyhood, his expensive bow that enhances normal arrows to kill nasty things? If his bow is even threatened, he should back off because he shouldn't want it broken. Or he should draw steel to meet the melee threat. Either way.Rackhir said:Used to the extent that you seem to be advocating for use on archers
That's a terrible reason to play a character without some kind of verisimilitude. Even shouted the reason doesn't improve.Rackhir said:However D&D IS NOT REALISTIC.
These skills are more useful for those characters who do not have to rely on other loud characters because that means it is less likely for the loud guys (since there are none) to draw attention to the quiet guys.Rackhir said:So you think that hide and move silently are completely useless skills?
Quite right. It's not worthless; never said it was. It's just better for an NPC. As are many of the DWS abilities.Rackhir said:The possibility that an ability might not get used does not make it worthless.
Bard.Rackhir said:What other classes?
Rackhir said:First, while sunder is an option. It is not a commonly used one. Since it tends to ruin the game for the players, which tends to make things less enjoyable for the DM as they won't have any players. Used to the extent that you seem to be advocating for use on archers, NPC should also be attempting to sunder every weapon that PCs use. Since obviously it is far easier for the DM to make new NPCs than it is for the players to acquire/repair weapons. While you could argue this is metagaming on the PCs part, the same would be true of the DM. A DM who makes extensive use of sunder is probably a DM who enjoys screwing your characters.
Most DMs are content to simply try and kill you the old fashioned way and taking AoOs on you for firing your bow in a threatened area. If things were handled the way you seem to be thinking they are all the time, Archers would be completely unusable as a PC type no matter what classes you had.
Felix said:Yes I have, and I have also run greatsword wielding PCs. As the first, when threatened by a hulking melee guy I would move out of the way and into a position where it would be more likely that the enemy would attack someone besides me. When I move, it tends to drop the, um, rate of fire.
As the second I've disrupted volleys of arrows from hitting the wizard or cleric by running up to the line of archers; they would either draw melee weapons or move away to keep firing. Either way, they didn't just keep on plugging: they reacted to being bodily threatened in a way that made sense. Didn't help them in the end, but they tried eh?
You don't need to use it all the time... the threat of sundering by melee guys should be enough to evoke a response from an archer. What, you think a PC or NPC should not worry about his livelyhood, his expensive bow that enhances normal arrows to kill nasty things? If his bow is even threatened, he should back off because he shouldn't want it broken. Or he should draw steel to meet the melee threat. Either way.
That's a terrible reason to play a character without some kind of verisimilitude. Even shouted the reason doesn't improve.
Felix said:These skills are more useful for those characters who do not have to rely on other loud characters because that means it is less likely for the loud guys (since there are none) to draw attention to the quiet guys.
Felix said:Bard.
Cleric.
Fighter.
Ranger.
Rogue.
If you can convince your DM to look outside the PHB, then Scout.
Add OotBI and you've 7. That enough?
EDIT: And Exotic Weapon Master as dagger has said. So 8.
The virtue those classes have is that their fighting styles can be used in an archery capacity very easily, but you don't risk putting all of your eggs into one easily dispatched basket. That makes for a good archer character; someone who isn't so worried about his bow breaking that he must withdraw to safer environs because he is not hamstrung when without a bow.
The threat of going after the bow, yes. The archer doesn't know if they're going to sunder or whack him with a sword, both or neither. Trip, perhaps? Which will bugger an archer...Your view of how DMs should react to archers, depends on constantly going after the character's bow.
He isn't. I was talking about the usefulness of the skills. When these skills are used in a group of all sneaky types, their usefulness increases, because it is more likely their whole group will go unnoticed and thus they will not be forced to engage.How is an archer more dependent on other charcters than a Rogue when operating in a scouting mode?
D'oh!Actually we both forgot the Arcane Archer.
They're listed because they have abilities that can be used in close combat, they can act as the archer, and so they're not going to be so strung up on the bow that they will retreat when faced with melee.However those are base classes you are listing and none of the non fighter classes really contribute anything in the way of archery specific skills.
Thus the problem with PC archers... they're best when not close to the bad guy, and most DnD encounters are up close and personal.You have to specialize if you want be really effective at something in D&D and specialization is the whole point of PrCs.
Because everyone leaves the bards to the last, since they're really no threat.I'm puzzled as to why you included bards though.
Right. So when the enemies show up they can draw. I have no problem with that. But because the PC DWS has everything specialized in the bow, he will have only light armor, his DEX, and his moderate HPs to protect him.Just because you've lost your bow or are fighting something where it's not effective, doesn't mean you have to run and hide.
Felix said:Any way you look at it, the archer doesn't want to be close to the guys he's firing at, right? So when they get closer, they'll want to back off, right? Backing off means not getting in a full-round Rapid Shot action. So rate of fire decreases. I don't see the point of contention.
They're listed because they have abilities that can be used in close combat, they can act as the archer, and so they're not going to be so strung up on the bow that they will retreat when faced with melee.
Thus the problem with PC archers... they're best when not close to the bad guy, and most DnD encounters are up close and personal.
Because everyone leaves the bards to the last, since they're really no threat.Heh. Actually it's because they already function as a support character, and archery is a rear-guard type thing, so they go well together.
Right. So when the enemies show up they can draw. I have no problem with that. But because the PC DWS has everything specialized in the bow, he will have only light armor, his DEX, and his moderate HPs to protect him.
Felix said:More to come... must go take an erg test...