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3.5E Deepwood Sniper??
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<blockquote data-quote="Felix" data-source="post: 2192149" data-attributes="member: 3929"><p>They sure are, and they synergize best when at range.</p><p></p><p>Crit multipliers and range are great, but they help the most when you can send volley after volley of arrows down at your target. This is more easily done at range than up close. Yes, it helps within 100' too, but it is likely to apply more when you don't have to be concerned about someone charging and sundering your bow.</p><p></p><p>The Hiding and MvSil class skills only help in combat when you are far enough away to negate that -20 penalty to hiding after firing... which is why sniping is so hard in this game. Out of combat, yes they're good, but nothing a bunch of other classes don't already have.</p><p></p><p>True Strike 1/day gives you one shot at full attack bonus from max range incriment. Otherwise it's hardly needed... how often do archers not have rediculous attack bonuses so that they'll hit 4 out of 5 times against matched CR opponents? And archers can't trade in BAB for damage bonuses like melee fighters can, so this ability means that once a day you'll only have a 5% chance of missing rather than a 25% chance.</p><p></p><p>Poison Use is awesome, no doubt about it.</p><p></p><p>The thrust is that this PrC is at its most effective in a style of combat that PCs are not suited to, and a style of play that is the decidedly non-hanging-out-with-noisy-cleric type. So a PC DWS would not see his abilities give him all they can and he would have trouble synergizing with the party; that's why I said it's a DM's PrC rather than a PC's.</p><p></p><p></p><p>Shoot, they'll have problems even if they keep their guard <em>up</em>. Better hope that the wizard has an [Extended] <em>Rope Trick</em> up his sleeve.</p><p></p><p>A single DWS can give a party of same-level PCs hell simply because he can decide when and where combat begins and ends; he can fairly easily make sure that no PC spellcasters can regain their spells. Couple that battlefield control with poison, and you have PCs that are well advised to have <em>Sanctuary</em> cast upon them at all times.</p></blockquote><p></p>
[QUOTE="Felix, post: 2192149, member: 3929"] They sure are, and they synergize best when at range. Crit multipliers and range are great, but they help the most when you can send volley after volley of arrows down at your target. This is more easily done at range than up close. Yes, it helps within 100' too, but it is likely to apply more when you don't have to be concerned about someone charging and sundering your bow. The Hiding and MvSil class skills only help in combat when you are far enough away to negate that -20 penalty to hiding after firing... which is why sniping is so hard in this game. Out of combat, yes they're good, but nothing a bunch of other classes don't already have. True Strike 1/day gives you one shot at full attack bonus from max range incriment. Otherwise it's hardly needed... how often do archers not have rediculous attack bonuses so that they'll hit 4 out of 5 times against matched CR opponents? And archers can't trade in BAB for damage bonuses like melee fighters can, so this ability means that once a day you'll only have a 5% chance of missing rather than a 25% chance. Poison Use is awesome, no doubt about it. The thrust is that this PrC is at its most effective in a style of combat that PCs are not suited to, and a style of play that is the decidedly non-hanging-out-with-noisy-cleric type. So a PC DWS would not see his abilities give him all they can and he would have trouble synergizing with the party; that's why I said it's a DM's PrC rather than a PC's. Shoot, they'll have problems even if they keep their guard [i]up[/i]. Better hope that the wizard has an [Extended] [i]Rope Trick[/i] up his sleeve. A single DWS can give a party of same-level PCs hell simply because he can decide when and where combat begins and ends; he can fairly easily make sure that no PC spellcasters can regain their spells. Couple that battlefield control with poison, and you have PCs that are well advised to have [i]Sanctuary[/i] cast upon them at all times. [/QUOTE]
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