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3.5E Deepwood Sniper??
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<blockquote data-quote="Rackhir" data-source="post: 2195673" data-attributes="member: 149"><p>You really want to take a minimum of 2 levels so you get the 2nd level crit multiplier bonus. Frankly though I would see if you can talk your DM into letting you use the 3.0 OoBI if you want to take levels in that. The "Focused Shot" or what ever they call it, is really not very usesful, given that it takes a full round action to use it. You are almost always better off getting in a full attack than trying to use that single shot. The Focused shot was actually more useful in the 3.0 version when it was sneak attack dice, since you could get them on every arrow and with your dex you had a good chance of going before the enemies at the start of combat when they were flatfooted until their init came up. Not to mention the invisibility/sneak attack possibilities. I think they nerfed one or two other things in the 3.5 OoBI as well. </p><p></p><p></p><p></p><p>How is taking OoBI going to prevent sundering your bow? or reduce the chances of it happening? It does give you the no AoO ability, but that just means you don't draw an AoO when firing your bow in a threatened area. You still don't threaten and are no better offf when the victim of a sunder attempt. Rate of fire is the one problem you don't have to worry about as an archer. As has been already pointed out, you will tend to get more full attacks than an melee character, plus Rapid shot. So you generate enough attack rolls to have a better than normal chance of rolling a crit, even given the narrow crit range.</p><p></p><p></p><p></p><p>The point is not that they are unique abilities, the point is that they permit you to move around unnoticed and to put your self into advantageous positions/scout things out. Also when acting as a scout you are probably better able to fight your way out of a bad position than a rogue is.</p><p></p><p></p><p></p><p>It means that you can be sure of hitting if you need to. Also it guarentees that you will confirm a crit, which with the full x5 multiple can be quite devastating. It also works quite well if you are doing Multi-Shot. Since it negates all of the penalties and still leaves you with a substantial bonus to your attack roll. Your point about the archer's attack bonuses vs damage is precisely why I value the crit range and crit multiplier abilities DWS grants. The only enhancement you can get from OoBI is the superior weapon spec, which is only another +2. (though in 3.5 I believe it is no longer range limited).</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2195673, member: 149"] You really want to take a minimum of 2 levels so you get the 2nd level crit multiplier bonus. Frankly though I would see if you can talk your DM into letting you use the 3.0 OoBI if you want to take levels in that. The "Focused Shot" or what ever they call it, is really not very usesful, given that it takes a full round action to use it. You are almost always better off getting in a full attack than trying to use that single shot. The Focused shot was actually more useful in the 3.0 version when it was sneak attack dice, since you could get them on every arrow and with your dex you had a good chance of going before the enemies at the start of combat when they were flatfooted until their init came up. Not to mention the invisibility/sneak attack possibilities. I think they nerfed one or two other things in the 3.5 OoBI as well. How is taking OoBI going to prevent sundering your bow? or reduce the chances of it happening? It does give you the no AoO ability, but that just means you don't draw an AoO when firing your bow in a threatened area. You still don't threaten and are no better offf when the victim of a sunder attempt. Rate of fire is the one problem you don't have to worry about as an archer. As has been already pointed out, you will tend to get more full attacks than an melee character, plus Rapid shot. So you generate enough attack rolls to have a better than normal chance of rolling a crit, even given the narrow crit range. The point is not that they are unique abilities, the point is that they permit you to move around unnoticed and to put your self into advantageous positions/scout things out. Also when acting as a scout you are probably better able to fight your way out of a bad position than a rogue is. It means that you can be sure of hitting if you need to. Also it guarentees that you will confirm a crit, which with the full x5 multiple can be quite devastating. It also works quite well if you are doing Multi-Shot. Since it negates all of the penalties and still leaves you with a substantial bonus to your attack roll. Your point about the archer's attack bonuses vs damage is precisely why I value the crit range and crit multiplier abilities DWS grants. The only enhancement you can get from OoBI is the superior weapon spec, which is only another +2. (though in 3.5 I believe it is no longer range limited). [/QUOTE]
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