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3.5E Deepwood Sniper??
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<blockquote data-quote="Felix" data-source="post: 2197028" data-attributes="member: 3929"><p>Rackhir: Just to avoid confusion: I'm Felix, that other guy is mattmaz.</p><p></p><p></p><p>On the contrary, archers have to worry very much about rate of fire. If they are anywhere near melee characters then they must get the heck out of dodge before they become sunder targets. It is only when they have achieved a relatively safe firing position that they can launch volley after volley; they have to be at a distance. If archers are never threatened at the beginning of an encounter, then no, they'll become MIRVs and fire away. But when their ballywick is threatened by a sword, they're in deep, and they have to stop firing to get away to safety.</p><p></p><p><a href="http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=151" target="_blank">For Example.</a></p><p></p><p></p><p>I totally agree. They help you get from here to there without being noticed. And as any rogue can tell you, that's a very hard thing to do when you're trooping along with a Fighter and a Cleric in fullplate. All's I'm saying is that life as a "sneak and get in an advantageous position" guy is more easily done when you don't have the baggage of non-sneaky people. I.E., other PCs. </p><p></p><p>Much more suited for an NPC.</p><p></p><p>You could say that about many scoutish characters, that they suffer from non-sneaky PCs, but it is simply more severe setback when the scout in question is a long-range guy as well.</p><p></p><p></p><p>Yep. It does all of those things. Which are less helpful to an archer than to a melee guy. It's not a bad thing to have, but it becomes so much better when it's in the hands of an NPC, which is true for anything with restricted use like 1/day abilities. The unseen NPC archer can true strike his poison-arrow Manyshot at the PCs from an ungodly distance and then fade into the background. A PC DWS will always be asking himself "should I save this?", and that might lead to the ability not being used.</p><p></p><p>It's simply a much better choice for this class to be used by NPCs than PCs, as there are other archer PrCs that are more adjusted for close support rather than sniper cover, and that role synergizes much better with standard adventuring parties.</p></blockquote><p></p>
[QUOTE="Felix, post: 2197028, member: 3929"] Rackhir: Just to avoid confusion: I'm Felix, that other guy is mattmaz. On the contrary, archers have to worry very much about rate of fire. If they are anywhere near melee characters then they must get the heck out of dodge before they become sunder targets. It is only when they have achieved a relatively safe firing position that they can launch volley after volley; they have to be at a distance. If archers are never threatened at the beginning of an encounter, then no, they'll become MIRVs and fire away. But when their ballywick is threatened by a sword, they're in deep, and they have to stop firing to get away to safety. [url=http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=151]For Example.[/url] I totally agree. They help you get from here to there without being noticed. And as any rogue can tell you, that's a very hard thing to do when you're trooping along with a Fighter and a Cleric in fullplate. All's I'm saying is that life as a "sneak and get in an advantageous position" guy is more easily done when you don't have the baggage of non-sneaky people. I.E., other PCs. Much more suited for an NPC. You could say that about many scoutish characters, that they suffer from non-sneaky PCs, but it is simply more severe setback when the scout in question is a long-range guy as well. Yep. It does all of those things. Which are less helpful to an archer than to a melee guy. It's not a bad thing to have, but it becomes so much better when it's in the hands of an NPC, which is true for anything with restricted use like 1/day abilities. The unseen NPC archer can true strike his poison-arrow Manyshot at the PCs from an ungodly distance and then fade into the background. A PC DWS will always be asking himself "should I save this?", and that might lead to the ability not being used. It's simply a much better choice for this class to be used by NPCs than PCs, as there are other archer PrCs that are more adjusted for close support rather than sniper cover, and that role synergizes much better with standard adventuring parties. [/QUOTE]
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