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3.5E Deepwood Sniper??
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<blockquote data-quote="Felix" data-source="post: 2197552" data-attributes="member: 3929"><p>No worries.</p><p></p><p></p><p>"Um"?</p><p></p><p>Yes I have, and I have also run greatsword wielding PCs. As the first, when threatened by a hulking melee guy I would move out of the way and into a position where it would be more likely that the enemy would attack someone besides me. When I move, it tends to drop the, um, rate of fire.</p><p></p><p>As the second I've disrupted volleys of arrows from hitting the wizard or cleric by running up to the line of archers; they would either draw melee weapons or move away to keep firing. Either way, they didn't just keep on plugging: they reacted to being bodily threatened in a way that made sense. Didn't help them in the end, but they tried eh?</p><p></p><p></p><p>You don't need to use it all the time... the <em>threat</em> of sundering by melee guys should be enough to evoke a response from an archer. What, you think a PC or NPC should not worry about his livelyhood, his expensive bow that enhances normal arrows to kill nasty things? If his bow is even threatened, he <em>should</em> back off because he shouldn't want it broken. Or he should draw steel to meet the melee threat. Either way.</p><p></p><p></p><p>That's a terrible reason to play a character without some kind of verisimilitude. Even shouted the reason doesn't improve.</p><p></p><p></p><p>These skills are more useful for those characters who do not have to rely on other loud characters because that means it is less likely for the loud guys (since there are none) to draw attention to the quiet guys.</p><p></p><p>Is that an unreasonable thing to say? Don't act as if I'm taking it to the extreme by asking if they're completely useless... they're just better for some than for others. And it just so happens that often those others are NPCs.</p><p></p><p></p><p>Quite right. It's not <em>worthless</em>; never said it was. It's just <u>better</u> for an NPC. As are many of the DWS abilities.</p><p></p><p></p><p>Bard.</p><p>Cleric.</p><p>Fighter.</p><p>Ranger.</p><p>Rogue.</p><p></p><p>If you can convince your DM to look outside the PHB, then Scout.</p><p></p><p>Add OotBI and you've 7. That enough?</p><p></p><p><em>EDIT: And Exotic Weapon Master as dagger has said. So 8.</em></p><p></p><p>The virtue those classes have is that their fighting styles can be used in an archery capacity very easily, but you don't risk putting all of your eggs into one easily dispatched basket. That makes for a good archer character; someone who isn't so worried about his bow breaking that he must withdraw to safer environs because he is <em>not</em> hamstrung when without a bow.</p><p></p><p>A DWS is very good at his ballywick, better than a Rogue archer. I'd rather the rogue because the rogue can still be of use without his bow, and that means he's more likely to stick in a fight where it looks like he might have to mix it up. The DWS is good at a long range, and as a party-mate, I'd be concerned to think that perhaps the DWS is thinking about getting a long distance twixt him and our enemies.</p><p></p><p>The NPC doesn't have that problem. So, again, the Deepwood Sniper is built to be better suited to play as an NPC than as a PC.</p></blockquote><p></p>
[QUOTE="Felix, post: 2197552, member: 3929"] No worries. "Um"? Yes I have, and I have also run greatsword wielding PCs. As the first, when threatened by a hulking melee guy I would move out of the way and into a position where it would be more likely that the enemy would attack someone besides me. When I move, it tends to drop the, um, rate of fire. As the second I've disrupted volleys of arrows from hitting the wizard or cleric by running up to the line of archers; they would either draw melee weapons or move away to keep firing. Either way, they didn't just keep on plugging: they reacted to being bodily threatened in a way that made sense. Didn't help them in the end, but they tried eh? You don't need to use it all the time... the [i]threat[/i] of sundering by melee guys should be enough to evoke a response from an archer. What, you think a PC or NPC should not worry about his livelyhood, his expensive bow that enhances normal arrows to kill nasty things? If his bow is even threatened, he [i]should[/i] back off because he shouldn't want it broken. Or he should draw steel to meet the melee threat. Either way. That's a terrible reason to play a character without some kind of verisimilitude. Even shouted the reason doesn't improve. These skills are more useful for those characters who do not have to rely on other loud characters because that means it is less likely for the loud guys (since there are none) to draw attention to the quiet guys. Is that an unreasonable thing to say? Don't act as if I'm taking it to the extreme by asking if they're completely useless... they're just better for some than for others. And it just so happens that often those others are NPCs. Quite right. It's not [i]worthless[/i]; never said it was. It's just [u]better[/u] for an NPC. As are many of the DWS abilities. Bard. Cleric. Fighter. Ranger. Rogue. If you can convince your DM to look outside the PHB, then Scout. Add OotBI and you've 7. That enough? [i]EDIT: And Exotic Weapon Master as dagger has said. So 8.[/i] The virtue those classes have is that their fighting styles can be used in an archery capacity very easily, but you don't risk putting all of your eggs into one easily dispatched basket. That makes for a good archer character; someone who isn't so worried about his bow breaking that he must withdraw to safer environs because he is [i]not[/i] hamstrung when without a bow. A DWS is very good at his ballywick, better than a Rogue archer. I'd rather the rogue because the rogue can still be of use without his bow, and that means he's more likely to stick in a fight where it looks like he might have to mix it up. The DWS is good at a long range, and as a party-mate, I'd be concerned to think that perhaps the DWS is thinking about getting a long distance twixt him and our enemies. The NPC doesn't have that problem. So, again, the Deepwood Sniper is built to be better suited to play as an NPC than as a PC. [/QUOTE]
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