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3.5E Deepwood Sniper??
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<blockquote data-quote="Rackhir" data-source="post: 2205726" data-attributes="member: 149"><p>Well my archers have always been among the characters with the highest HP in the party. The worst HD I've seen for an archer class is D8, which matches the best of the non-fighters (Clerics). Pretty much every archer is likely to have at least a few fighter levels and quite possibly some barb levels. So I don't know where you are getting moderate HPs from. </p><p></p><p>Light armor yes, but the difference between your typical archer armor (mithril chain shirt) and full plate is only a difference of +4, most of which is likely to be made up in dex bonus. So it's not like the AC is going to be appreciably worse. Only a full plate with large magic shield is going to be substantially better.</p><p></p><p>Finally, archers usually seem to be among the top damage dealers for fighter types. So few non-BBEGs will last very long near one. Thirty foot is the optimal range for archers in terms of to hit and damage bonuses (though not quite as much as in 3.0 now that the +2 dam from weapon spec is not 30' limited in 3.5). By Some Strange Coincidence this is also a standard move action for creatures. An archer at optimal range is thus never going to be out of easy melee combat range. </p><p></p><p>So aside from the threat of sundering, there isn't really any reason for an archer to be nearly as cowardly as you are suggesting they have to be. Even if the enemy has closed with them and they don't have the No AoO ability for firing their bow, all it takes is a 5' step back and they can get off a full attack with relative immunity. Given that they can get off a full attack most rounds, they have a decided edge against any melee combatants who will likely have to give up a full attack to close with the archer. </p><p></p><p>Trip and disarm attacks by the way screw up pretty much anyone other than a caster. Archers are no more or less vulnerable to such attacks. </p><p> </p><p> </p><p></p><p>Does the erg test mean you've run out of energy?</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2205726, member: 149"] Well my archers have always been among the characters with the highest HP in the party. The worst HD I've seen for an archer class is D8, which matches the best of the non-fighters (Clerics). Pretty much every archer is likely to have at least a few fighter levels and quite possibly some barb levels. So I don't know where you are getting moderate HPs from. Light armor yes, but the difference between your typical archer armor (mithril chain shirt) and full plate is only a difference of +4, most of which is likely to be made up in dex bonus. So it's not like the AC is going to be appreciably worse. Only a full plate with large magic shield is going to be substantially better. Finally, archers usually seem to be among the top damage dealers for fighter types. So few non-BBEGs will last very long near one. Thirty foot is the optimal range for archers in terms of to hit and damage bonuses (though not quite as much as in 3.0 now that the +2 dam from weapon spec is not 30' limited in 3.5). By Some Strange Coincidence this is also a standard move action for creatures. An archer at optimal range is thus never going to be out of easy melee combat range. So aside from the threat of sundering, there isn't really any reason for an archer to be nearly as cowardly as you are suggesting they have to be. Even if the enemy has closed with them and they don't have the No AoO ability for firing their bow, all it takes is a 5' step back and they can get off a full attack with relative immunity. Given that they can get off a full attack most rounds, they have a decided edge against any melee combatants who will likely have to give up a full attack to close with the archer. Trip and disarm attacks by the way screw up pretty much anyone other than a caster. Archers are no more or less vulnerable to such attacks. Does the erg test mean you've run out of energy? [/QUOTE]
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