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General Tabletop Discussion
D&D Older Editions
[3.5e] Fixing the Assassin
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<blockquote data-quote="Technik4" data-source="post: 1050172" data-attributes="member: 7211"><p><strong>For Fun</strong></p><p></p><p>Here's my spell-less assasin.</p><p></p><p>I think the assasin class from the DMG is good, but I just had a thought for a more lethal, yet weaker assasin. Tell me what you think.</p><p></p><p><strong>Hit Die</strong>: d6</p><p></p><p>Requirements:</p><p></p><p><strong>Alignment</strong>: Any Evil</p><p><strong>Move Silently</strong>: 10 ranks</p><p><strong>Hide</strong>: 10 ranks</p><p><strong>Disguise</strong>: 4 ranks</p><p><strong>Special</strong>: As Assasin</p><p></p><p>1 Death Attack, Poison Use</p><p>2 +1d6 Sneak Attack</p><p>3 +2d6 Sneak Attack</p><p>4 +3d6 Sneak Attack, Special Ability</p><p>5 +4d6 Sneak Attack</p><p>6 Fast Death Attack</p><p>7 +5d6 Sneak Attack, Special Ability</p><p>8 +6d6 Sneak Attack</p><p>9 +7d6 Sneak Attack</p><p>10 Greater Death Attack 1/day</p><p></p><p>BAB: As Rogue</p><p>Class Skills: As Assasin</p><p>Skill Points at Each Level: 4+Int Modifier</p><p></p><p>Class Features:</p><p></p><p><strong>Weapon and Armor Proficiency</strong>: As Assasin</p><p></p><p><strong>Sneak Attack</strong>: As Assasin</p><p></p><p><strong>Death Attack</strong>: As Assasin and "An assasin always adds her class level to her saving throw against another assasin's death attack."</p><p></p><p><strong>Poison Use</strong>: As Assasin</p><p></p><p><strong>Special Ability</strong>: As a rogue but the options are limited to: Crippling Strike, Death's Protection, Hide in Plain Sight, Improved Uncanny Dodge, Lethality, Opportunist, Resist Poison, and Skill Mastery.</p><p></p><p><em>Death's Protection</em>: Your focus is unrivaled when you have marked someone for death. You gain a +4 dodge bonus and a +4 profane bonus to saving throws against someone you have studied long enough to make a death attack. This bonus lasts until you make a death attack or your death attack duration expires. </p><p></p><p><em>Hide in Plain Sight</em>: As 3.5 Assasin</p><p></p><p><em>Improved Uncanny Dodge</em>: As Rogue. Also all assasin levels stack with regards to Uncanny Dodge progression. </p><p></p><p><em>Lethality</em>: The saving throw DC of any poison you apply to a weapon is 2 higher. Your death attack DC is also 2 higher.</p><p></p><p><em>Resist Poison</em>: You gain a +4 bonus to saves against poison. If you pass the first save you do not have to make a second one, it is automatically passed.</p><p></p><p><strong>Fast Death Attack</strong>: Instead of 3 rounds of study, only 2 rounds are required. The death attack duration is 1 minute instead of 3 rounds (the time before it expires).</p><p></p><p><strong>Greater Death Attack</strong>: If the assasin scores a critical hit while making a greater death attack, the number of sneak attack dice are multiplied by the crit modifier (Max 40d6). For instance, an assasin making a death attack with a rapier who scores a critical rolls double the normal number of sneak attack dice. You must choose to use this ability after you score a critical hit, and it may only be performed 1/day.</p><p></p><p></p><p></p><p>Ok, no spells, no automatic Uncanny Dodge, no automatic Saves vs Poison. 2 extra sneak attack dice, Fast Death Attack, 2 Special Abilities, and Greater Death Attack. The requirements are also for a level 7 rogue meaning Greater Death Attack is obtained when wizards and clerics get 9th level spells.</p><p></p><p>My original thought was to give sneak attack dice every level, but I toned it back. The prc name can be tailored to any campaign setting or it can replace the standard assasin.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1050172, member: 7211"] [b]For Fun[/b] Here's my spell-less assasin. I think the assasin class from the DMG is good, but I just had a thought for a more lethal, yet weaker assasin. Tell me what you think. [b]Hit Die[/b]: d6 Requirements: [b]Alignment[/b]: Any Evil [b]Move Silently[/b]: 10 ranks [b]Hide[/b]: 10 ranks [b]Disguise[/b]: 4 ranks [b]Special[/b]: As Assasin 1 Death Attack, Poison Use 2 +1d6 Sneak Attack 3 +2d6 Sneak Attack 4 +3d6 Sneak Attack, Special Ability 5 +4d6 Sneak Attack 6 Fast Death Attack 7 +5d6 Sneak Attack, Special Ability 8 +6d6 Sneak Attack 9 +7d6 Sneak Attack 10 Greater Death Attack 1/day BAB: As Rogue Class Skills: As Assasin Skill Points at Each Level: 4+Int Modifier Class Features: [b]Weapon and Armor Proficiency[/b]: As Assasin [b]Sneak Attack[/b]: As Assasin [b]Death Attack[/b]: As Assasin and "An assasin always adds her class level to her saving throw against another assasin's death attack." [b]Poison Use[/b]: As Assasin [b]Special Ability[/b]: As a rogue but the options are limited to: Crippling Strike, Death's Protection, Hide in Plain Sight, Improved Uncanny Dodge, Lethality, Opportunist, Resist Poison, and Skill Mastery. [i]Death's Protection[/i]: Your focus is unrivaled when you have marked someone for death. You gain a +4 dodge bonus and a +4 profane bonus to saving throws against someone you have studied long enough to make a death attack. This bonus lasts until you make a death attack or your death attack duration expires. [i]Hide in Plain Sight[/i]: As 3.5 Assasin [i]Improved Uncanny Dodge[/i]: As Rogue. Also all assasin levels stack with regards to Uncanny Dodge progression. [i]Lethality[/i]: The saving throw DC of any poison you apply to a weapon is 2 higher. Your death attack DC is also 2 higher. [i]Resist Poison[/i]: You gain a +4 bonus to saves against poison. If you pass the first save you do not have to make a second one, it is automatically passed. [b]Fast Death Attack[/b]: Instead of 3 rounds of study, only 2 rounds are required. The death attack duration is 1 minute instead of 3 rounds (the time before it expires). [b]Greater Death Attack[/b]: If the assasin scores a critical hit while making a greater death attack, the number of sneak attack dice are multiplied by the crit modifier (Max 40d6). For instance, an assasin making a death attack with a rapier who scores a critical rolls double the normal number of sneak attack dice. You must choose to use this ability after you score a critical hit, and it may only be performed 1/day. Ok, no spells, no automatic Uncanny Dodge, no automatic Saves vs Poison. 2 extra sneak attack dice, Fast Death Attack, 2 Special Abilities, and Greater Death Attack. The requirements are also for a level 7 rogue meaning Greater Death Attack is obtained when wizards and clerics get 9th level spells. My original thought was to give sneak attack dice every level, but I toned it back. The prc name can be tailored to any campaign setting or it can replace the standard assasin. Technik [/QUOTE]
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