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Character Builds & Optimization
[3.5e] Gestalt Druid/Wizard Optimization
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<blockquote data-quote="Drowbane" data-source="post: 5757430" data-attributes="member: 23396"><p><strong>Dual Progression:</strong> This is not a rule. Its a guideline tacked on to the rule about not using two PrCs at any level. <em>"... Prestige classes that are essentially class combinations - such as the Arcane Trickster, Mystic Theurge, and Eldritch Knight - <u>should</u> be prohibited if you're using gestalt classes because they unduly complicate the game"</em>. That line is pretty silly if you think about it. If the DM is calling for Gestalt, then he wants and is comfortable with "unduly complicated" and frankly being a Wizard 3 / whatever 17 | cleric 3 / Mystic Theurge 10 / whatever else 7 is really not that big a deal. Having the options to cast any spell in the game still doesn't let you use more than one per round... with the exception of Celerity use, which is a whole other thread all together.</p><p></p><p>A more apt guideline would be "beware of niche protection and don't be an asshat". Find out what the other guys are wanting to play and respect their choices, do not try to be everything. I will repeat that last, <strong>do not try to be everything!</strong></p><p></p><p><strong>Only one PrC at a time:</strong> This is a pretty silly rule (but unlike "no Theurgists!" is actually a rule). Again the limiting factor here is and should only be the DM. PrC on both sides is not actually that big a deal. Certain PrCs should be blocked out completely, however. Such as Planar Shepard. </p><p></p><p><strong>Stats and Gestalt:</strong> your starting stats may or may not dictate what classes you end up going with. If you have any shred of powergamer in you, then you're not likely to want to go Druid | Wizard unless your DM gives you point buy (or whatever) enough for you to have good Int and Wis... and probably Con.</p><p></p><p><strong>Other random opinions:</strong> Doubling up on casting is really not the best idea, unless nobody else in your group wants to deal with being a caster (more power to *you*). With my gestalts I prefer to take one side as my primary and the other side as my secondary. My secondary side exists to augment the effectiveness of my primary and/or cover any holes. Example - primary Wizard | secondary Warblade. WB is a decent melee class, but in this sort of build it is not there to actually let my wizard tank. I take it for the d12 HD, another good save, the Int to stuff abilities, and then the maneuvers which may or may not actually get used depending on the situation. First and foremost this guy is a mage... with awesome HP. Or for players with DMs who think "core only" is valid, then swap out Warblade with fighter or barbarian.</p><p></p><p><strong>Core Only):</strong> :headshake: Do people not understand that the 3 most broken classes come from the PHB? Meh, whatever... another topic for another day. Yes I realize that the OP's situation is more of a "Core++".</p><p></p><p>Geomancer is a rather lame PrC. The concept is cool, but the execution is made of fail. In gestalt however it may be redeemed as you can actually be a dual-caster with it. So if that is what you want to try, let us know how it goes.</p><p></p><p>If you were asking for build ideas; drop Wizard and Geomancer. Pick up a 1 level dip in Monk (wis to AC in direbear form is a beautiful thing) or a 2 level dip in Ninja (c-adv) (wis to AC + go invis as a swift for the entire round in direbear form is a beautiful thing), then go whole hog into Rogue (sneak attack in any form with a bunch of attacks... beauty). And yes, Sneak Attack is better than Skirmish or Sudden Strike.</p><p></p><p>Just my pocket full of change (clearly more than two cents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p></blockquote><p></p>
[QUOTE="Drowbane, post: 5757430, member: 23396"] [B]Dual Progression:[/B] This is not a rule. Its a guideline tacked on to the rule about not using two PrCs at any level. [I]"... Prestige classes that are essentially class combinations - such as the Arcane Trickster, Mystic Theurge, and Eldritch Knight - [U]should[/U] be prohibited if you're using gestalt classes because they unduly complicate the game"[/I]. That line is pretty silly if you think about it. If the DM is calling for Gestalt, then he wants and is comfortable with "unduly complicated" and frankly being a Wizard 3 / whatever 17 | cleric 3 / Mystic Theurge 10 / whatever else 7 is really not that big a deal. Having the options to cast any spell in the game still doesn't let you use more than one per round... with the exception of Celerity use, which is a whole other thread all together. A more apt guideline would be "beware of niche protection and don't be an asshat". Find out what the other guys are wanting to play and respect their choices, do not try to be everything. I will repeat that last, [B]do not try to be everything![/B] [B]Only one PrC at a time:[/B] This is a pretty silly rule (but unlike "no Theurgists!" is actually a rule). Again the limiting factor here is and should only be the DM. PrC on both sides is not actually that big a deal. Certain PrCs should be blocked out completely, however. Such as Planar Shepard. [B]Stats and Gestalt:[/B] your starting stats may or may not dictate what classes you end up going with. If you have any shred of powergamer in you, then you're not likely to want to go Druid | Wizard unless your DM gives you point buy (or whatever) enough for you to have good Int and Wis... and probably Con. [B]Other random opinions:[/B] Doubling up on casting is really not the best idea, unless nobody else in your group wants to deal with being a caster (more power to *you*). With my gestalts I prefer to take one side as my primary and the other side as my secondary. My secondary side exists to augment the effectiveness of my primary and/or cover any holes. Example - primary Wizard | secondary Warblade. WB is a decent melee class, but in this sort of build it is not there to actually let my wizard tank. I take it for the d12 HD, another good save, the Int to stuff abilities, and then the maneuvers which may or may not actually get used depending on the situation. First and foremost this guy is a mage... with awesome HP. Or for players with DMs who think "core only" is valid, then swap out Warblade with fighter or barbarian. [B]Core Only):[/B] :headshake: Do people not understand that the 3 most broken classes come from the PHB? Meh, whatever... another topic for another day. Yes I realize that the OP's situation is more of a "Core++". Geomancer is a rather lame PrC. The concept is cool, but the execution is made of fail. In gestalt however it may be redeemed as you can actually be a dual-caster with it. So if that is what you want to try, let us know how it goes. If you were asking for build ideas; drop Wizard and Geomancer. Pick up a 1 level dip in Monk (wis to AC in direbear form is a beautiful thing) or a 2 level dip in Ninja (c-adv) (wis to AC + go invis as a swift for the entire round in direbear form is a beautiful thing), then go whole hog into Rogue (sneak attack in any form with a bunch of attacks... beauty). And yes, Sneak Attack is better than Skirmish or Sudden Strike. Just my pocket full of change (clearly more than two cents :p). [/QUOTE]
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