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3.5e - Has the Feats system been damaged?
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<blockquote data-quote="nikolai" data-source="post: 938069" data-attributes="member: 10130"><p><em>Spell Focus Issue:</em></p><p></p><p>I'd strongly support the view that the change is inappropriate response to a problem (the introduction of Greater Spell Focus - for +4 to DCs) they should never have let happen in the first place.</p><p></p><p></p><p></p><p>This may come across as too pendantic, that's really not my intent.</p><p></p><p>The counter arguement is that the difference made by the feat isn't now in 5% of spells cast, it's 5% of spells cast of a particular school which give saving throws. Even at high levels you won't be casting a huge amount of spells before you go up a level (I'd guesstimate the maximum is 120ish as 20th). The number of a chosen school is going to be a faction of this (even for a specialist) and the number with saving throws is going to be a smaller fraction of what's left. These will succeed +5% more of the time. </p><p></p><p>Particularly at low levels - when you've a small spell roster - there's just no benefit to the feat. A 5th level wizard will cast what, about 30ish spells before they go up a level. The 5% is just not going to come up - while the old 10% would. The benefit become so maginal as to make the feat vitually useless.</p><p></p><p>As for weapon focus - for a warrior - the % is used to influence the outcome of almost every round, often several times a round. The situations aren't comparable.</p><p></p><p>and:</p><p></p><p></p><p></p><p>I'd agree with what you've said. But I'd say that's a problem with the save-or-die spell system and DC inflation rather that a perfectly legitmate feat. I mostly approve of the spell changes. The +2 spell focus wasn't the cause of instant kills and I think removing it just damages adding flavour and focus to characters.</p><p></p><p>I agree completely with the view that Greater Spell Focus was a really stupid idea.</p><p></p><p><em>Power Inflation:</em></p><p></p><p></p><p></p><p>I'm not so sure of this. Improved feats have been added to weapon focus and specialisation, uping inflationary bonuses, and skills can be knocked up +5 (+2/+2 and +3 skill focus) rather than just +2. So this is happening somewhat, you're right that things could have been worse though. The Power Attack and Dodge changes are also pushing up AC and Damage.</p><p></p><p>At the moment it looks like it's me against the world... ...I'll come back in one some of the other points that (Psi)SeveredHead and Shard O'Glase have raised a bit later. Thanks for the responses though. I'm posting as much to come to terms with the changes in my own mind as to influence other peoples view.</p><p></p><p>yours,</p><p></p><p>nikolai.</p></blockquote><p></p>
[QUOTE="nikolai, post: 938069, member: 10130"] [I]Spell Focus Issue:[/I] I'd strongly support the view that the change is inappropriate response to a problem (the introduction of Greater Spell Focus - for +4 to DCs) they should never have let happen in the first place. This may come across as too pendantic, that's really not my intent. The counter arguement is that the difference made by the feat isn't now in 5% of spells cast, it's 5% of spells cast of a particular school which give saving throws. Even at high levels you won't be casting a huge amount of spells before you go up a level (I'd guesstimate the maximum is 120ish as 20th). The number of a chosen school is going to be a faction of this (even for a specialist) and the number with saving throws is going to be a smaller fraction of what's left. These will succeed +5% more of the time. Particularly at low levels - when you've a small spell roster - there's just no benefit to the feat. A 5th level wizard will cast what, about 30ish spells before they go up a level. The 5% is just not going to come up - while the old 10% would. The benefit become so maginal as to make the feat vitually useless. As for weapon focus - for a warrior - the % is used to influence the outcome of almost every round, often several times a round. The situations aren't comparable. and: I'd agree with what you've said. But I'd say that's a problem with the save-or-die spell system and DC inflation rather that a perfectly legitmate feat. I mostly approve of the spell changes. The +2 spell focus wasn't the cause of instant kills and I think removing it just damages adding flavour and focus to characters. I agree completely with the view that Greater Spell Focus was a really stupid idea. [I]Power Inflation:[/I] I'm not so sure of this. Improved feats have been added to weapon focus and specialisation, uping inflationary bonuses, and skills can be knocked up +5 (+2/+2 and +3 skill focus) rather than just +2. So this is happening somewhat, you're right that things could have been worse though. The Power Attack and Dodge changes are also pushing up AC and Damage. At the moment it looks like it's me against the world... ...I'll come back in one some of the other points that (Psi)SeveredHead and Shard O'Glase have raised a bit later. Thanks for the responses though. I'm posting as much to come to terms with the changes in my own mind as to influence other peoples view. yours, nikolai. [/QUOTE]
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