Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
3.5e - Has the Feats system been damaged?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nikolai" data-source="post: 938233" data-attributes="member: 10130"><p><strong>Re: New Improved Weapon Specialisation and Focus</strong></p><p></p><p>"A new selection of Uber-feats (Improved Specialisation, Weapon Focus, Feint & Precise Shot) which have a doubtful reason for existance."</p><p></p><p></p><p></p><p>I just want to expand on my dislike of the new uber-feats, so we can have more of a discussion on them:</p><p></p><ul> <li data-xf-list-type="ul">Almost every fighter with the appropriate levels is going to take <strong>Improved Specialisation</strong> & <strong>Improved Weapon Focus</strong> as soon as possible. It's going to make them all mechanically more similar rather than more different.</li> <li data-xf-list-type="ul">Why do we now need an additional bonuses to hit and damage which stack with old ones - we've got on fine without them up until now! I honestly think if they were published in a 3rd party OGL book, people would be lining up to say they're "broken".</li> <li data-xf-list-type="ul">It's totally unimaginative to create improved feats which just give more bonuses on top of previous bonuses. Particularly as the bonuses are so closely linked to the function of the class. It's like Greater Spell Focus all over again. There has to be more imaginative ways of using game mechanics to customise high level fighters.</li> <li data-xf-list-type="ul">Together with the new Power Attack, I can really see cumulative effect of small bonuses creating something truely horrific. With the focus benefits converted to damage we're potentially talking about a +8 bonus to damage (opposed to +3 previously).</li> <li data-xf-list-type="ul">As for <strong>Precise Shot</strong> and <strong>Improved Feint</strong>, I'm more relaxed about, but not much. These are both far more powerful than any equivalents in 3e. Negating all cover and allowing feinting as a move action - I can't recall anything like this tried in 3e before. It may be a dangerous pathway to archers who can completely ignore arrow slits and could make rogues sneak attacking a regular combat feature (guaranteed once a round), both of these were at the powerful end of the spectrum in 3e. I'm wary about seeing them improved.</li> </ul><p></p><p>yours,</p><p></p><p>nikolai.</p></blockquote><p></p>
[QUOTE="nikolai, post: 938233, member: 10130"] [b]Re: New Improved Weapon Specialisation and Focus[/b] "A new selection of Uber-feats (Improved Specialisation, Weapon Focus, Feint & Precise Shot) which have a doubtful reason for existance." I just want to expand on my dislike of the new uber-feats, so we can have more of a discussion on them: [list] [*]Almost every fighter with the appropriate levels is going to take [B]Improved Specialisation[/B] & [B]Improved Weapon Focus[/B] as soon as possible. It's going to make them all mechanically more similar rather than more different. [*]Why do we now need an additional bonuses to hit and damage which stack with old ones - we've got on fine without them up until now! I honestly think if they were published in a 3rd party OGL book, people would be lining up to say they're "broken". [*]It's totally unimaginative to create improved feats which just give more bonuses on top of previous bonuses. Particularly as the bonuses are so closely linked to the function of the class. It's like Greater Spell Focus all over again. There has to be more imaginative ways of using game mechanics to customise high level fighters. [*]Together with the new Power Attack, I can really see cumulative effect of small bonuses creating something truely horrific. With the focus benefits converted to damage we're potentially talking about a +8 bonus to damage (opposed to +3 previously). [*]As for [B]Precise Shot[/B] and [B]Improved Feint[/B], I'm more relaxed about, but not much. These are both far more powerful than any equivalents in 3e. Negating all cover and allowing feinting as a move action - I can't recall anything like this tried in 3e before. It may be a dangerous pathway to archers who can completely ignore arrow slits and could make rogues sneak attacking a regular combat feature (guaranteed once a round), both of these were at the powerful end of the spectrum in 3e. I'm wary about seeing them improved. [/list] yours, nikolai. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5e - Has the Feats system been damaged?
Top