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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5E Holy Weapon Break DC? Effects?
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<blockquote data-quote="Vegepygmy" data-source="post: 5134436" data-attributes="member: 40109"><p>By the book, Dandu has it right.</p><p> </p><p>I don't think it would be out of line to let this work, though, because it seems kinda cool. Do be aware, however, that you will be setting a precedent, and magic items can be Sundered when their owners <em>don't</em> want them to be.</p><p> </p><p>The prerequisite spell for the <em>holy</em> special ability is <em>holy smite</em>. If I were going to allow the player's idea to work, I'd rule that the "contained spell" is released from the sword: so you'd get a 20-ft.-radius burst that deals 7d6 damage to evil outsiders and blinds them for 1 round (DC 16 Will save for half damage and no blindness).</p><p> </p><p>The DC to bend an iron bar is 24, but snapping a sword blade should be significantly easier than that. I'd probably set the DC at 15 for a normal blade, and add 1 for each point of enhancement bonus. So....17?</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5134436, member: 40109"] By the book, Dandu has it right. I don't think it would be out of line to let this work, though, because it seems kinda cool. Do be aware, however, that you will be setting a precedent, and magic items can be Sundered when their owners [i]don't[/i] want them to be. The prerequisite spell for the [I]holy[/I] special ability is [I]holy smite[/I]. If I were going to allow the player's idea to work, I'd rule that the "contained spell" is released from the sword: so you'd get a 20-ft.-radius burst that deals 7d6 damage to evil outsiders and blinds them for 1 round (DC 16 Will save for half damage and no blindness). The DC to bend an iron bar is 24, but snapping a sword blade should be significantly easier than that. I'd probably set the DC at 15 for a normal blade, and add 1 for each point of enhancement bonus. So....17? [/QUOTE]
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3.5E Holy Weapon Break DC? Effects?
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