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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5E - is the warlock underpowered?
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<blockquote data-quote="Runestar" data-source="post: 4520747" data-attributes="member: 72317"><p>Unless you really go out of your way to make warlocks decent (warlock + hellfire warlock + bloodlines + legacy champion) to pump your EB damage, they are fairly weak.</p><p></p><p>Their ability to effectively never run out of resources is more or less moot when you consider that the rest of the party do not get such a benefit. To keep things fun for the rest of the players, the DM will have to let them rest when their resources are depleted. What use is it if your warlock is still at 100% efficiency, when the cleric is out of healing spells, the fighter is out of hp and the like. Your warlock can go on adventuring alone for all he wants, the rest are going to stop for the day.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Likewise, their pathetic EB damage means that combat gets dragged out longer. In any fight, the faster you off the foes, the fewer turns they get to act, and thus deal that much lesser damage. Who has the patience to wait for the warlock to slowly chip away with his EB, when spellcasters are easily dealing 3-4 times as much damage, to multiple foes? Or even better, locking down the entire battlefield with their signature battlefield control spells?</p><p></p><p>Then, complete mage came out with reserve feats, which allow casters to have a weak ranged attack, which is not necessarily inferior to what a warlock can muster. </p><p></p><p>Apart from a very narrow range (between lv6-8/9?) when warlocks can possess effectively undispellable flight 24/7 (since during that time, persistent flight is still worth something) and snipe with impunity, and are thus actually worth playing, I feel that they are just too week prior to lv6 and after lv9.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4520747, member: 72317"] Unless you really go out of your way to make warlocks decent (warlock + hellfire warlock + bloodlines + legacy champion) to pump your EB damage, they are fairly weak. Their ability to effectively never run out of resources is more or less moot when you consider that the rest of the party do not get such a benefit. To keep things fun for the rest of the players, the DM will have to let them rest when their resources are depleted. What use is it if your warlock is still at 100% efficiency, when the cleric is out of healing spells, the fighter is out of hp and the like. Your warlock can go on adventuring alone for all he wants, the rest are going to stop for the day.:p Likewise, their pathetic EB damage means that combat gets dragged out longer. In any fight, the faster you off the foes, the fewer turns they get to act, and thus deal that much lesser damage. Who has the patience to wait for the warlock to slowly chip away with his EB, when spellcasters are easily dealing 3-4 times as much damage, to multiple foes? Or even better, locking down the entire battlefield with their signature battlefield control spells? Then, complete mage came out with reserve feats, which allow casters to have a weak ranged attack, which is not necessarily inferior to what a warlock can muster. Apart from a very narrow range (between lv6-8/9?) when warlocks can possess effectively undispellable flight 24/7 (since during that time, persistent flight is still worth something) and snipe with impunity, and are thus actually worth playing, I feel that they are just too week prior to lv6 and after lv9.:( [/QUOTE]
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