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3.5E - is the warlock underpowered?
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<blockquote data-quote="SolitonMan" data-source="post: 4520764" data-attributes="member: 22433"><p>I have to agree with Starbuck and That One Guy, you can't underestimate the usefulness of Deceive Item and a maxed out UMD skill. Also, the power of the warlock will vary considerably depending on the context of the encounter. In a tactical situation, a 6th level warlock should have Fell Flight and Eldritch Spear and attack in a large open area in which the party will have no cover. Add in Entropic Warding to aid in ranged protection and maybe a wand of fireballs for early group damage, then pick off spellcasters then ranged warriors and finally the dregs. In a longer, more RP-based encounter, Beguiling Influence and Charm can be used to make members of the party temporary puppets, and the tactical action can result from being wanted by the law for crimes they've committed, maybe. Throw in a hat of disguise and it's likely that none of the party will even know exactly who the warlock is by the end of the encounter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree that for raw damage a sorcerer of equivalent level can out-produce a warlock over the short term. But with an intelligent opponent who knows his enemy and has planned the battle to his advantage, I think a warlock could be effective.</p></blockquote><p></p>
[QUOTE="SolitonMan, post: 4520764, member: 22433"] I have to agree with Starbuck and That One Guy, you can't underestimate the usefulness of Deceive Item and a maxed out UMD skill. Also, the power of the warlock will vary considerably depending on the context of the encounter. In a tactical situation, a 6th level warlock should have Fell Flight and Eldritch Spear and attack in a large open area in which the party will have no cover. Add in Entropic Warding to aid in ranged protection and maybe a wand of fireballs for early group damage, then pick off spellcasters then ranged warriors and finally the dregs. In a longer, more RP-based encounter, Beguiling Influence and Charm can be used to make members of the party temporary puppets, and the tactical action can result from being wanted by the law for crimes they've committed, maybe. Throw in a hat of disguise and it's likely that none of the party will even know exactly who the warlock is by the end of the encounter. :) I agree that for raw damage a sorcerer of equivalent level can out-produce a warlock over the short term. But with an intelligent opponent who knows his enemy and has planned the battle to his advantage, I think a warlock could be effective. [/QUOTE]
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