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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5e] Item Pricing Help
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<blockquote data-quote="jefgorbach" data-source="post: 5414064" data-attributes="member: 28278"><p>Generally, items provide specific spell(s) in which case the calc/process is explained at <a href="http://www.d20srd.org/srd/magicitems/creatingmagicitems.htm" target="_blank">Creating Magic Items :: d20srd.org</a></p><p></p><p>Thus a mask which Charms someone the person stares while muttering a command word, 3x daily would be along the lines of: </p><p></p><p>Charm Person is a 1st level spell with no material or XP costs. </p><p></p><p>price for a good quality mask, say 1gp</p><p>command word: spell level(1) x caster level(1) x 1,800gp</p><p>giving us a base price of 1,801gp</p><p></p><p>Reduce that to reflect the 3x daily limitation: 1,801/(5/3) = 1,078</p><p>Charm Person has no material costs, so add nothing.</p><p>Charm Person has no XP costs, so add nothing. </p><p>Making your final base price 1,078gp per mask. </p><p></p><p>Crafting is an art-form subject to DM whim, so adjust the actual game price as you see fit using similar items for guidance. </p><p></p><p>As you can see, the calculations base the Charm effect using a preset CL, so increasing it latter simply reflects using a higher level preset. The Save DC reflects the creator's CL and thus is already factored into the calculations, thus the basic 1st level Charming mask would be 1,078gp per above.</p><p>the 2nd level improvement would be: 2,156gp</p><p>the +3 CL would be 3,234gp</p><p>etc.</p><p></p><p>Presumably the user would need to sacrifice the equivalent value in some manner in-game to unlock each improvement. ie: adorn the mask with additonal gems/etc worth 1,087gp per improvement, donate it to the creator's diety, slay some specific creature worth that XP, or whatever seems approbriate.</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5414064, member: 28278"] Generally, items provide specific spell(s) in which case the calc/process is explained at [url=http://www.d20srd.org/srd/magicitems/creatingmagicitems.htm]Creating Magic Items :: d20srd.org[/url] Thus a mask which Charms someone the person stares while muttering a command word, 3x daily would be along the lines of: Charm Person is a 1st level spell with no material or XP costs. price for a good quality mask, say 1gp command word: spell level(1) x caster level(1) x 1,800gp giving us a base price of 1,801gp Reduce that to reflect the 3x daily limitation: 1,801/(5/3) = 1,078 Charm Person has no material costs, so add nothing. Charm Person has no XP costs, so add nothing. Making your final base price 1,078gp per mask. Crafting is an art-form subject to DM whim, so adjust the actual game price as you see fit using similar items for guidance. As you can see, the calculations base the Charm effect using a preset CL, so increasing it latter simply reflects using a higher level preset. The Save DC reflects the creator's CL and thus is already factored into the calculations, thus the basic 1st level Charming mask would be 1,078gp per above. the 2nd level improvement would be: 2,156gp the +3 CL would be 3,234gp etc. Presumably the user would need to sacrifice the equivalent value in some manner in-game to unlock each improvement. ie: adorn the mask with additonal gems/etc worth 1,087gp per improvement, donate it to the creator's diety, slay some specific creature worth that XP, or whatever seems approbriate. [/QUOTE]
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[3.5e] Item Pricing Help
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