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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5E magic item compendium
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<blockquote data-quote="Empirate" data-source="post: 6036721" data-attributes="member: 78958"><p>The upshot of this can be interpreted two ways:</p><p></p><p>1) A low-level Fighter is as dysfunctional as a Wizard after an encounter or two. The Fighter, however, can quickly be made functional again by the right buddy, while the Wizard can't as easily.</p><p>This seems true enough at low levels, however it assumes a heal-capable buddy who doesn't take any damage himself (which would consume part of his healing resources). Also, starting at 5th level or around there, the Wizard, especially a Wizard Specialist, probably won't run out of steam before daily encounter number four or so. Just about when the Fighter-Cleric buddy team would start to run out of steam, too. So even where this argument applies, it only applies to very low-level play.</p><p></p><p>2) We shouldn't compare a low-level Fighter and low-level Wizard, but two tag teams, one of Fighter plus Cleric, one of Wizard plus Wizard. I hold that two low-level Wizards together will be about as competent at handling four level appropriate encounters in a day as a Fighter and a Cleric together.</p><p></p><p></p><p></p><p>I also want to say that low point buy massively favors Wizards quite a bit. Wizards' area of expertise (spellcasting and, secondarily, knowledge skills) are governed solely by Int. Having average to good Con helps them out, of course. But they don't depend on any other ability score very much. Granted, Fighters can easily make do with great Str and good Con, dumping everything else. But they're more dependent on good Dex for AC, might want high Dex or at least Int 13 for a wide range of combat feats, don't get skillpoints from their primary ability scores, can't dump Wis as readily as Wizards without risk of repeated Will-save-negates rape... it just doesn't work out quite as well as a low point buy Wizard. And don't get me started on Rangers, Paladins, Monks, Rogues...</p></blockquote><p></p>
[QUOTE="Empirate, post: 6036721, member: 78958"] The upshot of this can be interpreted two ways: 1) A low-level Fighter is as dysfunctional as a Wizard after an encounter or two. The Fighter, however, can quickly be made functional again by the right buddy, while the Wizard can't as easily. This seems true enough at low levels, however it assumes a heal-capable buddy who doesn't take any damage himself (which would consume part of his healing resources). Also, starting at 5th level or around there, the Wizard, especially a Wizard Specialist, probably won't run out of steam before daily encounter number four or so. Just about when the Fighter-Cleric buddy team would start to run out of steam, too. So even where this argument applies, it only applies to very low-level play. 2) We shouldn't compare a low-level Fighter and low-level Wizard, but two tag teams, one of Fighter plus Cleric, one of Wizard plus Wizard. I hold that two low-level Wizards together will be about as competent at handling four level appropriate encounters in a day as a Fighter and a Cleric together. I also want to say that low point buy massively favors Wizards quite a bit. Wizards' area of expertise (spellcasting and, secondarily, knowledge skills) are governed solely by Int. Having average to good Con helps them out, of course. But they don't depend on any other ability score very much. Granted, Fighters can easily make do with great Str and good Con, dumping everything else. But they're more dependent on good Dex for AC, might want high Dex or at least Int 13 for a wide range of combat feats, don't get skillpoints from their primary ability scores, can't dump Wis as readily as Wizards without risk of repeated Will-save-negates rape... it just doesn't work out quite as well as a low point buy Wizard. And don't get me started on Rangers, Paladins, Monks, Rogues... [/QUOTE]
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