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D&D Older Editions, OSR, & D&D Variants
3.5e Magical Offenders - Most Overpowered Spells & Fixes
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<blockquote data-quote="Greenfield" data-source="post: 5612419" data-attributes="member: 6669384"><p>If I had to pick, the 1st "broken" spell that comes to mind is <em>Entangle</em>.</p><p></p><p>Broken combinations? <em>Transmute Rock to Mud</em>, followed by <em>Dispel Magic</em>. Anyone who can't fly or teleport is pretty much hosed.</p><p></p><p>There have been lots of tries on <em>Polymorph</em> over the years. 1st Ed actually had some nice points on <em>Polymorph Other</em>, which they sadly dropped in 3rd. The idea that the target slowly lost themselves to the new form was a good one. In 3.0 the only difference between <em>Polymorph Self</em> and <em>Polymorph Other</em> was the duration, so once you had a caster of sufficient level in the party there was no reason not to have everyone spend their adventuring time as Fire Giants.</p><p></p><p>If you made that a bad thing, though, a potential career ender, that abuse stopped right away.</p><p></p><p>To fix <em>Polymorph</em> in general, I'd produce a specific list of creatures you could turn into, based on caster level. That way we're not eliminating a bit of classic high fantasy schtick form the game, while placing some curbs on its use.</p><p></p><p><em>Polymorph Other</em>, or <em>Baleful Polymorph</em> as its now called, should be treated like a curse. That is, there must be a way for the recipient to break the spell, and that method must be included in the casting, so the recipient will know what it is. The frog needs a fair mad to kiss him? The troll lady needs to win the faith of an honest man? All classic stuff, and should be allowed within the spell. I'd also make the casting time something like a full minute, at least. It should be a ritual type thing, rather than battle magic, more the plot device than anything else.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5612419, member: 6669384"] If I had to pick, the 1st "broken" spell that comes to mind is [I]Entangle[/I]. Broken combinations? [I]Transmute Rock to Mud[/I], followed by [I]Dispel Magic[/I]. Anyone who can't fly or teleport is pretty much hosed. There have been lots of tries on [I]Polymorph[/I] over the years. 1st Ed actually had some nice points on [I]Polymorph Other[/I], which they sadly dropped in 3rd. The idea that the target slowly lost themselves to the new form was a good one. In 3.0 the only difference between [I]Polymorph Self[/I] and [I]Polymorph Other[/I] was the duration, so once you had a caster of sufficient level in the party there was no reason not to have everyone spend their adventuring time as Fire Giants. If you made that a bad thing, though, a potential career ender, that abuse stopped right away. To fix [I]Polymorph[/I] in general, I'd produce a specific list of creatures you could turn into, based on caster level. That way we're not eliminating a bit of classic high fantasy schtick form the game, while placing some curbs on its use. [I]Polymorph Other[/I], or [I]Baleful Polymorph[/I] as its now called, should be treated like a curse. That is, there must be a way for the recipient to break the spell, and that method must be included in the casting, so the recipient will know what it is. The frog needs a fair mad to kiss him? The troll lady needs to win the faith of an honest man? All classic stuff, and should be allowed within the spell. I'd also make the casting time something like a full minute, at least. It should be a ritual type thing, rather than battle magic, more the plot device than anything else. [/QUOTE]
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