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D&D Older Editions, OSR, & D&D Variants
3.5e Magical Offenders - Most Overpowered Spells & Fixes
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<blockquote data-quote="kitcik" data-source="post: 5614195" data-attributes="member: 98256"><p>So you gave up on nerfing casters, you gave up on improving melee characters, and you have finally landed on: "everyone play a caster, just play them differently."</p><p> </p><p>I don't think that is what the OP is looking for. Of course, you knew that.</p><p> </p><p>I think my new policy will simply be "ignore posts by Hunter99 as if they were not made at all." That will hopefully keep me out of trouble.</p><p> </p><p>As far as nerfing casters, I really think going back to a 1E level of unreliability (i.e. where a large portion of spells which you attempt to cast are interrupted and ruined) is the best way. No "banned list" will ever work to balance the classes, while the possibility of interruption simultaneously makes casters more fragile and melee types more useful.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5614195, member: 98256"] So you gave up on nerfing casters, you gave up on improving melee characters, and you have finally landed on: "everyone play a caster, just play them differently." I don't think that is what the OP is looking for. Of course, you knew that. I think my new policy will simply be "ignore posts by Hunter99 as if they were not made at all." That will hopefully keep me out of trouble. As far as nerfing casters, I really think going back to a 1E level of unreliability (i.e. where a large portion of spells which you attempt to cast are interrupted and ruined) is the best way. No "banned list" will ever work to balance the classes, while the possibility of interruption simultaneously makes casters more fragile and melee types more useful. [/QUOTE]
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3.5e Magical Offenders - Most Overpowered Spells & Fixes
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