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D&D Older Editions, OSR, & D&D Variants
3.5e Magical Offenders - Most Overpowered Spells & Fixes
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<blockquote data-quote="Elf Witch" data-source="post: 5614355" data-attributes="member: 9037"><p>I have played in several low magic campaigns and imo DnD really does not lend itself to that style of role playing without some major changes.</p><p></p><p>Take magic items in a low magic world they are uncommon sounds good right well not if you have any casters in the party. What happens is that casters use their spells to make their character better. Mundane characters without access to magic items still fall behind.</p><p></p><p>I saw this when I was playing a fighter in a low magic game that also had a paladin. Because I had no access to magic items I could not get my armor class above an 18 the paladin cast a spell on himself that raised his AC higher meaning he took less hits and lasted in combat longer. </p><p></p><p> He also could make his weapon magical with a simple spell. So often I was standing there unable to really effect certain monsters.</p><p></p><p></p><p>If you are going to play a low magic campaign you are going to need to really scale back magic. One way to do that is to force all casters to multiclass in a non magical class.</p><p></p><p>Another thing to do is ban certain spells that you feel overpower the classes. Or just ban certain classes.</p><p></p><p>Another way to scale back magic is change scrolls make them harder and more expensive to make so that casters can't just put all their utility spells on them and save their big spells for casting everyday.</p><p></p><p>Also if you are scaling back magic you have to be careful with the monsters you throw at the party and the CR threats because a party with limited magic may not be able to handle the monster and are considered a lower level than normal for CR threats.</p><p></p><p>I honestly don't believe that DMs who are inexperienced should really tinker drastically with the game. Without the experience you may not be able to judge the impact the changes actually have on being able to make the game playable. </p><p></p><p>One thing to remember about rise dead is that it allows the player to keep playing a character they love without it you may find that the players invest less in the role playing. Or they become timid and paranoid and try to plan everything out as carefully as possible. It can bog the game down.</p><p></p><p>How I handle raise dead in my campaign is that it is hard to find a cleric who can cast it. If you do it is not free and by that I mean the god who does the raising ask for something from the party or the PC a quest that has to be preformed. </p><p></p><p>What is easier is to find a druid to cast reincarnation.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5614355, member: 9037"] I have played in several low magic campaigns and imo DnD really does not lend itself to that style of role playing without some major changes. Take magic items in a low magic world they are uncommon sounds good right well not if you have any casters in the party. What happens is that casters use their spells to make their character better. Mundane characters without access to magic items still fall behind. I saw this when I was playing a fighter in a low magic game that also had a paladin. Because I had no access to magic items I could not get my armor class above an 18 the paladin cast a spell on himself that raised his AC higher meaning he took less hits and lasted in combat longer. He also could make his weapon magical with a simple spell. So often I was standing there unable to really effect certain monsters. If you are going to play a low magic campaign you are going to need to really scale back magic. One way to do that is to force all casters to multiclass in a non magical class. Another thing to do is ban certain spells that you feel overpower the classes. Or just ban certain classes. Another way to scale back magic is change scrolls make them harder and more expensive to make so that casters can't just put all their utility spells on them and save their big spells for casting everyday. Also if you are scaling back magic you have to be careful with the monsters you throw at the party and the CR threats because a party with limited magic may not be able to handle the monster and are considered a lower level than normal for CR threats. I honestly don't believe that DMs who are inexperienced should really tinker drastically with the game. Without the experience you may not be able to judge the impact the changes actually have on being able to make the game playable. One thing to remember about rise dead is that it allows the player to keep playing a character they love without it you may find that the players invest less in the role playing. Or they become timid and paranoid and try to plan everything out as carefully as possible. It can bog the game down. How I handle raise dead in my campaign is that it is hard to find a cleric who can cast it. If you do it is not free and by that I mean the god who does the raising ask for something from the party or the PC a quest that has to be preformed. What is easier is to find a druid to cast reincarnation. [/QUOTE]
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