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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e Magical Offenders - Most Overpowered Spells & Fixes
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<blockquote data-quote="Elf Witch" data-source="post: 5614375" data-attributes="member: 9037"><p>I am not a mathematical inclined so I was wondering how often does a fighter miss swinging his sword? If it is 50% to 60% then disrupting spells that often could be a balance but if it is lower then you basically punishing people for playing a spell caster. I would not enjoy a game where every round I had a higher chance of failure than anyone else. </p><p></p><p>At higher levels when fighters are getting a chance to hit a target more than once and spellcasters are still only doing one spell having that spell disrupted over and over while the fighters are barely missing is not going to be fun. No one wants to feel like they can not contribute to the game.</p><p></p><p>There are some ways to make spellcasting harder in combat. Get rid of the five foot step. I housed ruled that in 3.0 and have never looked back. </p><p></p><p>Get rid of being able to cast defensively that alone makes it harder to get spells off and makes working with the fighters more important. </p><p></p><p>I would like to add when I played a wizard in 1E magic was more powerful so it was worth losing spells in combat and often starting the game with only 1 hit point and being afraid of house cats.</p><p></p><p>But it was also frustrating at times when at lower levels you cast your one or two spells and then you hid for the rest of the encounter darting out to pull knocked out party members bodies to safety.</p><p></p><p>As for the argument why swing a sword instead of doing magic well that is easily answered. Unless you have the intelligence to be a wizard and the discipline to master it then that would eliminate a lot of people. </p><p></p><p>And unless you have magic running through your blood like say sorcerers then you can't do it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5614375, member: 9037"] I am not a mathematical inclined so I was wondering how often does a fighter miss swinging his sword? If it is 50% to 60% then disrupting spells that often could be a balance but if it is lower then you basically punishing people for playing a spell caster. I would not enjoy a game where every round I had a higher chance of failure than anyone else. At higher levels when fighters are getting a chance to hit a target more than once and spellcasters are still only doing one spell having that spell disrupted over and over while the fighters are barely missing is not going to be fun. No one wants to feel like they can not contribute to the game. There are some ways to make spellcasting harder in combat. Get rid of the five foot step. I housed ruled that in 3.0 and have never looked back. Get rid of being able to cast defensively that alone makes it harder to get spells off and makes working with the fighters more important. I would like to add when I played a wizard in 1E magic was more powerful so it was worth losing spells in combat and often starting the game with only 1 hit point and being afraid of house cats. But it was also frustrating at times when at lower levels you cast your one or two spells and then you hid for the rest of the encounter darting out to pull knocked out party members bodies to safety. As for the argument why swing a sword instead of doing magic well that is easily answered. Unless you have the intelligence to be a wizard and the discipline to master it then that would eliminate a lot of people. And unless you have magic running through your blood like say sorcerers then you can't do it. [/QUOTE]
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3.5e Magical Offenders - Most Overpowered Spells & Fixes
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