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D&D Older Editions, OSR, & D&D Variants
3.5e Magical Offenders - Most Overpowered Spells & Fixes
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<blockquote data-quote="Jacob Marley" data-source="post: 5614681" data-attributes="member: 89537"><p>No problem! I like these sorts of discussions. They have a way of pointing out other perspectives that we, in our little Ivory Tower, were unable to see. I welcome that. </p><p></p><p></p><p></p><p>In regards to 3.5, I play in this group and another that runs things pretty much RAW. I find both very enjoyable and have no problems with the game as is; hence why I qualified my usage of "problem" and "fix" in my previous posts. Both games challenge and entertain me in their own, unique sort of way.</p><p></p><p></p><p></p><p>Assuming that the wizard always learns her new spells at her highest spell level the wizard should have 6 (assuming an 18 Int to start) 1st-level spells, 4 spells each of 2nd-8th levels and 8 9th-level spells. Over the course of twenty levels those spells represent roughly 67,850 gold in scrolls and 21,800 gold in ink. By comparison a +5 equivalent sword is roughly 50,000 gold and +5 equivalent armor is 25,000 gold. The difference is the wizard will have to make multiple, smaller purchases while the fighter makes less total purchases but requires larger sums of coin.</p><p></p><p>The numbers worked out close enough to convince me of how valuable that class feature is.</p><p></p><p></p><p></p><p>I am unfamiliar with Shadowrun, but I do see your point. </p><p></p><p></p><p></p><p>I agree. And if I did not trust the DM I would not be interested in this sort of house rule. Luckily, I have the privilege of playing with two great DMs! </p><p></p><p></p><p></p><p>We have left the sorcerer alone, for now. The one class level delay in spell level in conjunction with the minimal number of spell's known is enough of a deterrent when compared to a wizard. </p><p></p><p></p><p></p><p>If you ever find your way to Minnesota and happen upon our group, we would certainly entertain the idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, that's why they're Tier One along with the wizard! I did single out the wizard in my original post as it was a clean fix for us. Just eliminate two sentences from the rulebook and we're done. </p><p></p><p>With druids we opted for the Shapeshift alternate class feature from the PHB II. It dealt with both the Animal Companion and the Wildshape class features. We did not feel the overall druid's spell list was out of line. </p><p></p><p>Clerics have been a tougher nut to crack. I admit that we have not found any solution that really appeals to all of us.</p><p></p><p></p><p></p><p>We made this same change. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thanks. I was a bit shocked to see some of the responses at first as the solution has worked so well for what we want. Lots of house rules discussions are really YMMV.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5614681, member: 89537"] No problem! I like these sorts of discussions. They have a way of pointing out other perspectives that we, in our little Ivory Tower, were unable to see. I welcome that. In regards to 3.5, I play in this group and another that runs things pretty much RAW. I find both very enjoyable and have no problems with the game as is; hence why I qualified my usage of "problem" and "fix" in my previous posts. Both games challenge and entertain me in their own, unique sort of way. Assuming that the wizard always learns her new spells at her highest spell level the wizard should have 6 (assuming an 18 Int to start) 1st-level spells, 4 spells each of 2nd-8th levels and 8 9th-level spells. Over the course of twenty levels those spells represent roughly 67,850 gold in scrolls and 21,800 gold in ink. By comparison a +5 equivalent sword is roughly 50,000 gold and +5 equivalent armor is 25,000 gold. The difference is the wizard will have to make multiple, smaller purchases while the fighter makes less total purchases but requires larger sums of coin. The numbers worked out close enough to convince me of how valuable that class feature is. I am unfamiliar with Shadowrun, but I do see your point. I agree. And if I did not trust the DM I would not be interested in this sort of house rule. Luckily, I have the privilege of playing with two great DMs! We have left the sorcerer alone, for now. The one class level delay in spell level in conjunction with the minimal number of spell's known is enough of a deterrent when compared to a wizard. If you ever find your way to Minnesota and happen upon our group, we would certainly entertain the idea. :) Yeah, that's why they're Tier One along with the wizard! I did single out the wizard in my original post as it was a clean fix for us. Just eliminate two sentences from the rulebook and we're done. With druids we opted for the Shapeshift alternate class feature from the PHB II. It dealt with both the Animal Companion and the Wildshape class features. We did not feel the overall druid's spell list was out of line. Clerics have been a tougher nut to crack. I admit that we have not found any solution that really appeals to all of us. We made this same change. :) Thanks. I was a bit shocked to see some of the responses at first as the solution has worked so well for what we want. Lots of house rules discussions are really YMMV. [/QUOTE]
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