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D&D Older Editions, OSR, & D&D Variants
3.5e Magical Offenders - Most Overpowered Spells & Fixes
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<blockquote data-quote="Hitman187" data-source="post: 5615927" data-attributes="member: 6678313"><p>Silence can be centered on a creature, so if I was the DM I would allow potions of silence to work...</p><p></p><p>I never said a potion of spell resistance...</p><p></p><p>By invisible archers I meant, in lair or final room of where the hardest encounter is in an adventure (ie with the boss) their would be x archers with invisibility if not greater invisibility who would be constantly moving to elude the PC's focus and saving their standard action to send an arrow at one of the casters to add a nice DC to the concentration check</p><p></p><p>If the wand isn't strong enough make scrolls of grater dispel magic, still not high enough make the casters clerics with the inquisition domain...</p><p></p><p>And there is no great secret it is a simple fact, the rules in the books are guidelines the DM can warp any rule he wants any way he wants. If I was DM and I want my encounter to have an opponent that has a way to counter spells with 100% success rate, it will work. If a DM wants he can have the encounter near old powerful runes that create a massive AMF randomly giving every spell a chance of failure no matter when its cast, it will happen...</p></blockquote><p></p>
[QUOTE="Hitman187, post: 5615927, member: 6678313"] Silence can be centered on a creature, so if I was the DM I would allow potions of silence to work... I never said a potion of spell resistance... By invisible archers I meant, in lair or final room of where the hardest encounter is in an adventure (ie with the boss) their would be x archers with invisibility if not greater invisibility who would be constantly moving to elude the PC's focus and saving their standard action to send an arrow at one of the casters to add a nice DC to the concentration check If the wand isn't strong enough make scrolls of grater dispel magic, still not high enough make the casters clerics with the inquisition domain... And there is no great secret it is a simple fact, the rules in the books are guidelines the DM can warp any rule he wants any way he wants. If I was DM and I want my encounter to have an opponent that has a way to counter spells with 100% success rate, it will work. If a DM wants he can have the encounter near old powerful runes that create a massive AMF randomly giving every spell a chance of failure no matter when its cast, it will happen... [/QUOTE]
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3.5e Magical Offenders - Most Overpowered Spells & Fixes
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