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3.5e : Mirror Image and Concealment
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<blockquote data-quote="Greenfield" data-source="post: 6606417" data-attributes="member: 6669384"><p>So if my caster hides behind a bush, bushes appear in front of all my images? BZZZZT - Wrong!</p><p></p><p>Presuming that your rules quote is correct (an I see it has already been disputed), then the only concealment your images would enjoy would be that provided by a spell or spell effect. Normal concealment wouldn't apply.</p><p></p><p>While <em>Mirror Image</em> says that we should "generally roll a dice to see which image you hit", the fact is that images aren't all in one swirling, dancing mob. It's quite possible to target a specific image. By the spell description each image occupies its own square, within five feet of the caster or another image. They could be in a chorus line, if the caster wanted them that way, thus allowing the caster to be under 100% hard cover and still have images out there in plain sight and targetable.</p><p></p><p>The caster can only swap places with an image on their move action (hence my comment about them *not* being a swirling, dancing blob.) </p><p></p><p>Fact is, if I see a crowd of the same person, and one of them ducks for cover behind a bush, I can be pretty sure that that's the real one, since the images don't act on their own. All of the other images will mimic the crouching posture, but without anything to crouch behind they'll look pretty stupid.</p><p></p><p>Also remember that concealment can be positional: The open door conceals the caster from the Rogue standing behind it, but not from the Ranger across the room.</p><p></p><p>So how do you handle it? Grab a handful of pennies and place them on the board, replacing the caster's miniature with one and arranging the rest as you choose, but always in a line or group. Maybe put a dot on the back of one to represent the original.</p><p></p><p>Now if the player says "Shoot the mage" and doesn't specify an image, roll the dice to see who he's shooting at. If it specifies the one under concealment, their target number to hit goes up. If they hit pick up the coin and check it. No spot? Gone. Spot? Spot on! Assign the damage and continue play. Be prepared to rescramble the coins on the caster's move action every round.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6606417, member: 6669384"] So if my caster hides behind a bush, bushes appear in front of all my images? BZZZZT - Wrong! Presuming that your rules quote is correct (an I see it has already been disputed), then the only concealment your images would enjoy would be that provided by a spell or spell effect. Normal concealment wouldn't apply. While [I]Mirror Image[/I] says that we should "generally roll a dice to see which image you hit", the fact is that images aren't all in one swirling, dancing mob. It's quite possible to target a specific image. By the spell description each image occupies its own square, within five feet of the caster or another image. They could be in a chorus line, if the caster wanted them that way, thus allowing the caster to be under 100% hard cover and still have images out there in plain sight and targetable. The caster can only swap places with an image on their move action (hence my comment about them *not* being a swirling, dancing blob.) Fact is, if I see a crowd of the same person, and one of them ducks for cover behind a bush, I can be pretty sure that that's the real one, since the images don't act on their own. All of the other images will mimic the crouching posture, but without anything to crouch behind they'll look pretty stupid. Also remember that concealment can be positional: The open door conceals the caster from the Rogue standing behind it, but not from the Ranger across the room. So how do you handle it? Grab a handful of pennies and place them on the board, replacing the caster's miniature with one and arranging the rest as you choose, but always in a line or group. Maybe put a dot on the back of one to represent the original. Now if the player says "Shoot the mage" and doesn't specify an image, roll the dice to see who he's shooting at. If it specifies the one under concealment, their target number to hit goes up. If they hit pick up the coin and check it. No spot? Gone. Spot? Spot on! Assign the damage and continue play. Be prepared to rescramble the coins on the caster's move action every round. [/QUOTE]
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