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3.5e : Mirror Image and Concealment
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<blockquote data-quote="Greenfield" data-source="post: 6607095" data-attributes="member: 6669384"><p><em>Mirror Image </em>does cause the images to duplicate the appearance of the caster, and should include spell effects and conditions that change that appearance.</p><p></p><p>It's mundane conditions like hiding behind a door that it doesn't duplicate. Light the caster on fire? His images burn. Bloody his nose? They all have bloody noses. Cover him in magical <em>Darkness</em>? That's positional and would affect only the images in the same area. Use some sense and it works fine.</p><p></p><p></p><p>According to the spell, they do take up distinct squares, each within five feet of the caster or another image. The advice to roll a dice is just that: Advice, for faster play. Note the word "generally" in the spell text, when it comes to that dice roll. It's just the easiest way to handle it.</p><p></p><p></p><p>The figments do make sounds like the original. It never says otherwise, and pretty much says it when it says that Listen checks won't help. Or perhaps, if you prefer, the sounds of the original are sort of decentralized, blurred if you will, so you can't tell which one they come from. (That keeps the spell from also becoming a sound amplifier.)</p><p></p><p>Does it work differently with and without grids? Yeah. So does every AoE spell, Attack of Opportunity rules and pretty much all movement.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6607095, member: 6669384"] [I]Mirror Image [/I]does cause the images to duplicate the appearance of the caster, and should include spell effects and conditions that change that appearance. It's mundane conditions like hiding behind a door that it doesn't duplicate. Light the caster on fire? His images burn. Bloody his nose? They all have bloody noses. Cover him in magical [I]Darkness[/I]? That's positional and would affect only the images in the same area. Use some sense and it works fine. According to the spell, they do take up distinct squares, each within five feet of the caster or another image. The advice to roll a dice is just that: Advice, for faster play. Note the word "generally" in the spell text, when it comes to that dice roll. It's just the easiest way to handle it. The figments do make sounds like the original. It never says otherwise, and pretty much says it when it says that Listen checks won't help. Or perhaps, if you prefer, the sounds of the original are sort of decentralized, blurred if you will, so you can't tell which one they come from. (That keeps the spell from also becoming a sound amplifier.) Does it work differently with and without grids? Yeah. So does every AoE spell, Attack of Opportunity rules and pretty much all movement. [/QUOTE]
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