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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="Mark CMG" data-source="post: 5422350" data-attributes="member: 10479"><p>Here are some observations. Avoid meta-game conversations during games with players over PC decisions, just give them the consequences of their actions in-game. Explain prior to a campaign if/that there will be encounters way out of PCs' league and that they shouldn't always assume combat is an option. You can use the sphinx and dungeon crawl portions of RHoD as separate adventures for other games in the future, so those won't be a total loss, and the towns and cities can be repurposed to other campaigns with some alteration. Certainly the NPC stat blocks can be renamed and reused. My group, as well as some others on these boards, switched the fourth and fifth (final) sections of RHoD when we ran it (I DMed). Any added sourcebooks that aren't mentioned as needed for a published adventure have the potential to be majorly problematic. If the player of the monk/paladin is often like that, you might want to cull him from the group. Adding extra plots to a published adventure in which the events are all very time senstive is a recipe for disaster.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5422350, member: 10479"] Here are some observations. Avoid meta-game conversations during games with players over PC decisions, just give them the consequences of their actions in-game. Explain prior to a campaign if/that there will be encounters way out of PCs' league and that they shouldn't always assume combat is an option. You can use the sphinx and dungeon crawl portions of RHoD as separate adventures for other games in the future, so those won't be a total loss, and the towns and cities can be repurposed to other campaigns with some alteration. Certainly the NPC stat blocks can be renamed and reused. My group, as well as some others on these boards, switched the fourth and fifth (final) sections of RHoD when we ran it (I DMed). Any added sourcebooks that aren't mentioned as needed for a published adventure have the potential to be majorly problematic. If the player of the monk/paladin is often like that, you might want to cull him from the group. Adding extra plots to a published adventure in which the events are all very time senstive is a recipe for disaster. [/QUOTE]
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