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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="DragonLancer" data-source="post: 5422523" data-attributes="member: 11868"><p>Sorry, yes, you had mentioned that. Tiredness makes me forgetful. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>It shouldn't be something you ask them to do. It should be something they are willing to do because as players they should want to tell the story and find out what happens. </p><p></p><p></p><p></p><p>I remember the section now. In this situation the path of least resistence is probably best. Perhaps the refugees could allowed to pass through and some stragglers from the city escort them to the next nearest place. Or perhaps the army would be grateful to have some civilian help to contain fires, supply fresh arrows...etc.</p><p></p><p></p><p></p><p>I'm going to go all cynical for a moment, but... welcome to roleplaying. Players never do what you want them to. They don't want to caught in the webs you've spun. Players want an easy time of it for the most part. Slay monsters and take their stuff.</p><p></p><p>As has been mentioned, the best thing to do before you get jaded is sit everyone down away from the game and talk it out. Find out what they want, and explain what they want. Find a compromise. At least you'll all know where each other stands.</p><p></p><p></p><p></p><p>It's not naivety. You are doing what you need to do as a DM to make a fun and interesting game. You can't help it if your players won't help make it fun and interesting.</p><p></p><p></p><p></p><p>I think probably everyone on these forums can step up and say that at some point or other they have had players like that. People are competative even on something that should be a co-operative effort.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 5422523, member: 11868"] Sorry, yes, you had mentioned that. Tiredness makes me forgetful. :blush: It shouldn't be something you ask them to do. It should be something they are willing to do because as players they should want to tell the story and find out what happens. I remember the section now. In this situation the path of least resistence is probably best. Perhaps the refugees could allowed to pass through and some stragglers from the city escort them to the next nearest place. Or perhaps the army would be grateful to have some civilian help to contain fires, supply fresh arrows...etc. I'm going to go all cynical for a moment, but... welcome to roleplaying. Players never do what you want them to. They don't want to caught in the webs you've spun. Players want an easy time of it for the most part. Slay monsters and take their stuff. As has been mentioned, the best thing to do before you get jaded is sit everyone down away from the game and talk it out. Find out what they want, and explain what they want. Find a compromise. At least you'll all know where each other stands. It's not naivety. You are doing what you need to do as a DM to make a fun and interesting game. You can't help it if your players won't help make it fun and interesting. I think probably everyone on these forums can step up and say that at some point or other they have had players like that. People are competative even on something that should be a co-operative effort. [/QUOTE]
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