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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="shadzar" data-source="post: 5422959" data-attributes="member: 6667746"><p>So many questions...</p><p></p><p>1. was the party supposed to go north with the refugees, or for some other reason?</p><p>2. was the city they ended up at with the refugees the closest or because the things you changed when they did not directly go north due to the missed hook?</p><p>3. what does the shapeshifter/lady Kaal bit have to do with anything?</p><p>4. did the guards ever direct the party to take the refugees north as you planned to do? what was the players response to this?</p><p>5. did anyone else along the way happen to meet the party before they got the refugees to the city that might have directed them north instead of to the city, or was the shapeshifting spider the only encounter from picking up the refugees to getting them to the city?</p><p>6. why did you openly question/reprimand the monk-paladin players actions during play? was this a new player learning how to play?</p><p>7. if the city council had a law to kill people wearing blue shoes, was the monk-paladin expected to follow it and kill people, in cold-blood, just because it was the law? (alignment is tricky)</p><p>8. this city was not yet supposed to have them be there, but you let them divert from the linear path of the adventure; what would it have hurt to let the refugees in, and the party continue on there way elsewhere to later have to return when it was time for them in the adventure to do so, as the monk-paladin wanted to do and may have actually gotten them back on track to the north for whatever was there?</p><p></p><p>I think that first disagreement played a major role in what happened later, when the monk-paladins actions were, as they put it "second-guessed" rather than rolling with it since you had knowledge about the game they did not. when every action attempted was shot down as bad, then the frustration began and probably the importance of player choice was felt by all players. leaving the refugees outside the city still provide them some protection as they could have camped there, so this option isnt entirely a bad one for the monk-paladin to make. he seemed then forced to do something about the refuges, so decided that something was wrong with the city (i think you said as much it was being controlled) and felt the need to do something about it.</p><p></p><p>Had I been playing with this course of events, I would have felt the city is where we should be, because things were out of the ordinary and something was up and needed to be done. Your players may have felt the same way, rather than leaving the city, because you stressed it when they got there, rather than letting them leave the refugees.</p><p></p><p>9. What part did the refugee play in the overall plot? Were they jsut you standard escort mission to give the party a reason to get to a specific place to drop them off?</p><p></p><p>It just seems a lot of the problems happened right there with the city guards, and dropping off the refugees, that caused the trainwreck to me. That is where I would focus as you yourself stated it was the first disagreement, and should have been solved before continuing. I am not sure what part that city had to play initially, and what you added to make them need to stay there since you later mention they were supposed to be their later when the city was rather emptied, but I would have not placed something big there right now after an argument had already began, I would have tried to get them to move on as the monk-paladin tried to do.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5422959, member: 6667746"] So many questions... 1. was the party supposed to go north with the refugees, or for some other reason? 2. was the city they ended up at with the refugees the closest or because the things you changed when they did not directly go north due to the missed hook? 3. what does the shapeshifter/lady Kaal bit have to do with anything? 4. did the guards ever direct the party to take the refugees north as you planned to do? what was the players response to this? 5. did anyone else along the way happen to meet the party before they got the refugees to the city that might have directed them north instead of to the city, or was the shapeshifting spider the only encounter from picking up the refugees to getting them to the city? 6. why did you openly question/reprimand the monk-paladin players actions during play? was this a new player learning how to play? 7. if the city council had a law to kill people wearing blue shoes, was the monk-paladin expected to follow it and kill people, in cold-blood, just because it was the law? (alignment is tricky) 8. this city was not yet supposed to have them be there, but you let them divert from the linear path of the adventure; what would it have hurt to let the refugees in, and the party continue on there way elsewhere to later have to return when it was time for them in the adventure to do so, as the monk-paladin wanted to do and may have actually gotten them back on track to the north for whatever was there? I think that first disagreement played a major role in what happened later, when the monk-paladins actions were, as they put it "second-guessed" rather than rolling with it since you had knowledge about the game they did not. when every action attempted was shot down as bad, then the frustration began and probably the importance of player choice was felt by all players. leaving the refugees outside the city still provide them some protection as they could have camped there, so this option isnt entirely a bad one for the monk-paladin to make. he seemed then forced to do something about the refuges, so decided that something was wrong with the city (i think you said as much it was being controlled) and felt the need to do something about it. Had I been playing with this course of events, I would have felt the city is where we should be, because things were out of the ordinary and something was up and needed to be done. Your players may have felt the same way, rather than leaving the city, because you stressed it when they got there, rather than letting them leave the refugees. 9. What part did the refugee play in the overall plot? Were they jsut you standard escort mission to give the party a reason to get to a specific place to drop them off? It just seems a lot of the problems happened right there with the city guards, and dropping off the refugees, that caused the trainwreck to me. That is where I would focus as you yourself stated it was the first disagreement, and should have been solved before continuing. I am not sure what part that city had to play initially, and what you added to make them need to stay there since you later mention they were supposed to be their later when the city was rather emptied, but I would have not placed something big there right now after an argument had already began, I would have tried to get them to move on as the monk-paladin tried to do. [/QUOTE]
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