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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="Kraydak" data-source="post: 5423368" data-attributes="member: 12306"><p>Basically, you made a major (but common!) mistake a few times. For some reason, whenever PCs start leaving the desired field of action, DMs start populating regions with conflict, and then are surprised when action gets derailed.</p><p></p><p>If PCs encounter conflict, two results dominate the probabilities:</p><p>a) the PCs assault the conflict, quite possibly triggering more problems.</p><p>b) the PCs leave the conflict, and quite probably, the map.</p><p>Neither of these results is desired when off-map.</p><p></p><p>In this case, the players actively tried to sidestep the conflict with the gate guards (by abandoning the refugees) and get the game back on track. But you basically told them, up front, that abandoning the refugees was a no-go. Oops.</p><p></p><p>Then, in an apparent attempt to derail the module even more, you introduced a shape-shifting impersonator. Quick lesson: <em>no one</em> ignores or takes shape-shifting impersonators lightly, and rightly so: it is a highly aggressive action. Without any strong evidence that the guy wasn't unfriendly, the party assumes that he was unfriendly (much like the spider-lady.....) and take action accordingly.</p><p></p><p>Fortunately, the fix is easy. Don't delay the PCs any more, try to punish them or anything. Have the authorities tell the PCs that things are going badly back in the main arena, and tell the PCs that they (the authorities) are exasperated. Offer teleports to get the PCs out of their hair. I offer good odds the players will take you up on the offer and the whole incident with be forgotten.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 5423368, member: 12306"] Basically, you made a major (but common!) mistake a few times. For some reason, whenever PCs start leaving the desired field of action, DMs start populating regions with conflict, and then are surprised when action gets derailed. If PCs encounter conflict, two results dominate the probabilities: a) the PCs assault the conflict, quite possibly triggering more problems. b) the PCs leave the conflict, and quite probably, the map. Neither of these results is desired when off-map. In this case, the players actively tried to sidestep the conflict with the gate guards (by abandoning the refugees) and get the game back on track. But you basically told them, up front, that abandoning the refugees was a no-go. Oops. Then, in an apparent attempt to derail the module even more, you introduced a shape-shifting impersonator. Quick lesson: [I]no one[/I] ignores or takes shape-shifting impersonators lightly, and rightly so: it is a highly aggressive action. Without any strong evidence that the guy wasn't unfriendly, the party assumes that he was unfriendly (much like the spider-lady.....) and take action accordingly. Fortunately, the fix is easy. Don't delay the PCs any more, try to punish them or anything. Have the authorities tell the PCs that things are going badly back in the main arena, and tell the PCs that they (the authorities) are exasperated. Offer teleports to get the PCs out of their hair. I offer good odds the players will take you up on the offer and the whole incident with be forgotten. [/QUOTE]
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