Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3.5e Module Train Wreck / Opinion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="korjik" data-source="post: 5423631" data-attributes="member: 56755"><p>How about <em>not</em> throwing a hissy fit and insulting all the guards you are trying to get past, or just taking the refugees to where the city they are trying to get into sent <em>its noncombatants</em>? Seeing as Az005 both had an NPC officer try to mediate the arguement between the guards and the party, and also mentioned where the cities noncoms went, both seem pretty obvious.</p><p> </p><p>Alot of people here seem to be completely missing the fact that the whole problem here was brought on by the players actions, and that the DM only tried to put on the brakes when the players started acting nuts.</p><p> </p><p>This 'paladin/monk': insulted and threatened guards who said they were acting on orders, snuck into the city, mugged someone on the street, started a brawl with the guy they mugged in a cathedral, then ended up murdering said guy, in that cathedral.</p><p> </p><p>The only problem I can really see here is that Az005 didnt point out the really really obvious solutions when it became obvious that the players missed them, and he didnt find out why the players were going so far off the deep end before it wrecked the game.</p><p> </p><p>Before someone accuses me of railroading, my point here is that sometimes you have to be extremely explicit that it <em>is just a cow.</em> DMs know what is going on, players dont. Sometimes they get stuck in a way of thinking and miss things that the <em>characters</em> wouldnt. Getting agressive with town guards for no reason, especially when they are just doing their job, is out of character for a paladin. Az005 should have asked why the player was getting so upset. If it turned out that the whole party really didnt care for the noncombatant side, then he should have glossed that over, instead of letting bored players wreck the game.</p></blockquote><p></p>
[QUOTE="korjik, post: 5423631, member: 56755"] How about [I]not[/I] throwing a hissy fit and insulting all the guards you are trying to get past, or just taking the refugees to where the city they are trying to get into sent [I]its noncombatants[/I]? Seeing as Az005 both had an NPC officer try to mediate the arguement between the guards and the party, and also mentioned where the cities noncoms went, both seem pretty obvious. Alot of people here seem to be completely missing the fact that the whole problem here was brought on by the players actions, and that the DM only tried to put on the brakes when the players started acting nuts. This 'paladin/monk': insulted and threatened guards who said they were acting on orders, snuck into the city, mugged someone on the street, started a brawl with the guy they mugged in a cathedral, then ended up murdering said guy, in that cathedral. The only problem I can really see here is that Az005 didnt point out the really really obvious solutions when it became obvious that the players missed them, and he didnt find out why the players were going so far off the deep end before it wrecked the game. Before someone accuses me of railroading, my point here is that sometimes you have to be extremely explicit that it [I]is just a cow.[/I] DMs know what is going on, players dont. Sometimes they get stuck in a way of thinking and miss things that the [I]characters[/I] wouldnt. Getting agressive with town guards for no reason, especially when they are just doing their job, is out of character for a paladin. Az005 should have asked why the player was getting so upset. If it turned out that the whole party really didnt care for the noncombatant side, then he should have glossed that over, instead of letting bored players wreck the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5e Module Train Wreck / Opinion Thread
Top