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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="Aberzanzorax" data-source="post: 5423763" data-attributes="member: 64209"><p>I was unclear there, sorry.</p><p> </p><p> </p><p>What I meant was, detect evil would have indicated that their target wasn't evil (and hence, as a paragon of goodness and law) that they should at least try reasoning.</p><p> </p><p>As for the phylactery, my thoughts were that killing an agent of the good gods was more than enough to be an ethos violation, and when they were fighting the inevitable, such a thing should have been going off. (Heck, killing a <em><strong>demon</strong></em> that the good gods trapped somewhere because if it were killed it would arise more powerful should set off a phylactery).</p><p> </p><p> </p><p>So what I meant to say overall was that the players who are playing classes based on pure wholesomeness...they are literally playing saints(not the saint template from the BoED)...people that, in our world, are so good and active for the cause of good, that we would give them sainthood. </p><p> </p><p>That is what a paladin is, and that is what the Exalted feats mean.</p><p> </p><p> </p><p>So, I guess I'm saying, that if they want to ostensibly play the super duper duper extra goodies...they need to make decisions around that...and be cautious who they pick fights with and kill.</p><p> </p><p> </p><p>If this were a party of neutral mercenaries...I think the players would have been justified in all of their actions...but that's NOT what this is a party of.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5423763, member: 64209"] I was unclear there, sorry. What I meant was, detect evil would have indicated that their target wasn't evil (and hence, as a paragon of goodness and law) that they should at least try reasoning. As for the phylactery, my thoughts were that killing an agent of the good gods was more than enough to be an ethos violation, and when they were fighting the inevitable, such a thing should have been going off. (Heck, killing a [I][B]demon[/B][/I] that the good gods trapped somewhere because if it were killed it would arise more powerful should set off a phylactery). So what I meant to say overall was that the players who are playing classes based on pure wholesomeness...they are literally playing saints(not the saint template from the BoED)...people that, in our world, are so good and active for the cause of good, that we would give them sainthood. That is what a paladin is, and that is what the Exalted feats mean. So, I guess I'm saying, that if they want to ostensibly play the super duper duper extra goodies...they need to make decisions around that...and be cautious who they pick fights with and kill. If this were a party of neutral mercenaries...I think the players would have been justified in all of their actions...but that's NOT what this is a party of. [/QUOTE]
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