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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="Az005" data-source="post: 5424084" data-attributes="member: 6667688"><p>The reason these 3500 people were heading towards the city was out of desperation. Its not like they had an appointment.</p><p></p><p>And, yes, the logic of the council was related to the party by the Captain of the town guard, in calm terms. He even offered to go mediate on their behalf. Sounds like plot exposition, does it?</p><p></p><p>But in the middle of this, if the party begins berating the NPCs lets just say their diplomacy checks aren't too convincing. So instead of gaining entry, the Captain relates that a crass band of mercenaries has escorted the people here and demand entry to the sovereign city.</p><p></p><p>I wonder if anyone would object to letting them in. Hmmm.</p><p></p><p>Part of player freedom and not having a railroad is permitting PCs to construct their own roadblocks. What I find annoying is how the DM, me, gets blamed for everything, including their own decisions.</p></blockquote><p></p>
[QUOTE="Az005, post: 5424084, member: 6667688"] The reason these 3500 people were heading towards the city was out of desperation. Its not like they had an appointment. And, yes, the logic of the council was related to the party by the Captain of the town guard, in calm terms. He even offered to go mediate on their behalf. Sounds like plot exposition, does it? But in the middle of this, if the party begins berating the NPCs lets just say their diplomacy checks aren't too convincing. So instead of gaining entry, the Captain relates that a crass band of mercenaries has escorted the people here and demand entry to the sovereign city. I wonder if anyone would object to letting them in. Hmmm. Part of player freedom and not having a railroad is permitting PCs to construct their own roadblocks. What I find annoying is how the DM, me, gets blamed for everything, including their own decisions. [/QUOTE]
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