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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="chaochou" data-source="post: 5424136" data-attributes="member: 99817"><p>Sure, I can see that. But the town council might well still want to talk to these 'crass mercenaries' about how many refugees they can expect on their doorstep and what happened at the last battle and what they know of the approaching army.</p><p></p><p>I mean you posted the OP about the game for comment, so I guess my comment is to try not to turn these situations into a flat pass/fail, even in the face of stroppy provocation from players.</p><p></p><p>So maybe the PCs still get to speak to the town council but now they've made enemies of the town guard, which is going to create complications. Or a town council dude could be at the gates to see for themselves what's going on and intervenes but demands they hand in their weapons and armour before coming in. Or the guard says they will have to appear before the council, but they're not due to meet for another week and in the meantime some scouts of the advancing army close in and start wreaking havoc among the refugee stragglers.</p><p></p><p>No-one on this forum knows exactly what happened cos no-one was there, so it isn't about 'blame'. In general, in this kind of situation as a GM I'd suggest looking for 'success with consequences' as a compromise which keeps things moving but creates new complications or tensions for the PCs as a result of their misjudgement.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5424136, member: 99817"] Sure, I can see that. But the town council might well still want to talk to these 'crass mercenaries' about how many refugees they can expect on their doorstep and what happened at the last battle and what they know of the approaching army. I mean you posted the OP about the game for comment, so I guess my comment is to try not to turn these situations into a flat pass/fail, even in the face of stroppy provocation from players. So maybe the PCs still get to speak to the town council but now they've made enemies of the town guard, which is going to create complications. Or a town council dude could be at the gates to see for themselves what's going on and intervenes but demands they hand in their weapons and armour before coming in. Or the guard says they will have to appear before the council, but they're not due to meet for another week and in the meantime some scouts of the advancing army close in and start wreaking havoc among the refugee stragglers. No-one on this forum knows exactly what happened cos no-one was there, so it isn't about 'blame'. In general, in this kind of situation as a GM I'd suggest looking for 'success with consequences' as a compromise which keeps things moving but creates new complications or tensions for the PCs as a result of their misjudgement. [/QUOTE]
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