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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="shadzar" data-source="post: 5426426" data-attributes="member: 6667746"><p>I have bolded the more important part of that directed advice to sum up a DMs responsibility to give players choice meaning.</p><p></p><p>doesnt matter if it has to do with alignment or not, when you have something that can only be done one way with no advance warning and large signs that let the players choose if they want to ride the train...it wont turn out happy for anyone.</p><p></p><p>with alignement you msut still try to see it form the players view and ask them later before making judgement.</p><p></p><p>at the time they didnt know who it was and was taking steps towards an investigation. mugging and running away could tell the level of the opponent, offer them little damage, find out why they are acting funny, give a chance or reason to follow them when an important document has gone missing form their person to see who/where they run to....</p><p></p><p>remember we arent talking about today's standards of super-inflated morales an egos either. when it comes to alignment isues, many people may want to turn down their gauges a bit and realize they are playing a game in undeveloped societies as compared to today.</p><p></p><p>if the monk paladin was walking down the street and got feces poured on him from a window above, should he attack? maybe your games society is more advanced than that, but you have to make sure the players know of these things and waht is socially acceptable behavior in order to know what would be viewed as good or bad(evil).</p><p></p><p>I remember in the past when you went to cities and such you would check in and find out the local customs...while sneak entry doesnt give this option...you must still have a way for them to find out. Until the inevitable was revealed for what it was, nobody else PC or NPC in the game should have had any idea, only the DM.</p><p></p><p>Im rambling so...try not to add anything that can only be solved in one way, unless you are clearly giving the option to know of that way in advance.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5426426, member: 6667746"] I have bolded the more important part of that directed advice to sum up a DMs responsibility to give players choice meaning. doesnt matter if it has to do with alignment or not, when you have something that can only be done one way with no advance warning and large signs that let the players choose if they want to ride the train...it wont turn out happy for anyone. with alignement you msut still try to see it form the players view and ask them later before making judgement. at the time they didnt know who it was and was taking steps towards an investigation. mugging and running away could tell the level of the opponent, offer them little damage, find out why they are acting funny, give a chance or reason to follow them when an important document has gone missing form their person to see who/where they run to.... remember we arent talking about today's standards of super-inflated morales an egos either. when it comes to alignment isues, many people may want to turn down their gauges a bit and realize they are playing a game in undeveloped societies as compared to today. if the monk paladin was walking down the street and got feces poured on him from a window above, should he attack? maybe your games society is more advanced than that, but you have to make sure the players know of these things and waht is socially acceptable behavior in order to know what would be viewed as good or bad(evil). I remember in the past when you went to cities and such you would check in and find out the local customs...while sneak entry doesnt give this option...you must still have a way for them to find out. Until the inevitable was revealed for what it was, nobody else PC or NPC in the game should have had any idea, only the DM. Im rambling so...try not to add anything that can only be solved in one way, unless you are clearly giving the option to know of that way in advance. [/QUOTE]
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