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3.5e Module Train Wreck / Opinion Thread
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<blockquote data-quote="shadzar" data-source="post: 5427020" data-attributes="member: 6667746"><p>Thanks for outlining it like that, it makes it a bit clearer, but still leaves ME with some questions not really knowing of these Inevitables...</p><p></p><p>Said throughout the thread that they are a "paragon of law and good". So they are the embodyment of law and good?</p><p></p><p>Would an entity of pure law and good ignore a request for communication when offered? In regards tot he scroll being held hostage, it seems IF this thing can communicate it would have tried to.</p><p></p><p>This is why I always break down alignments into their two parts. Not wanting it to happen in a public place, and probably not thinking able to convice this imposter to willing come with them from the onset (why the mugging occured), it seems the actions were in good faith, and willingness to cooperate was not absent so they werent acting in an evil manner. While not 100% lawfully done, the Inevitable also did things that werent seen by the party as Lawful Good either by it taking the form of an acquaintance of theirs. Which might had led them to be wary again as with the gaurds acting suspicious and think something about the information they were given wasnt right.</p><p></p><p>You have a BIG series of suspicious activity going on that seems like exactly what a party would thrive on to make their own path through an adventure, rather than you having to make them take the weak hook to go to the north, the followed these other stronger looking hooks.</p><p></p><p>I am curious what exact info they were asking of this thing, and why it would not respond when presented the chance for a simple non-combat resolution. I can assume one was why take the form of someone they knew.</p><p></p><p>Again there is a LOT going on in this city since you are ad-libing things, so there is a LOT for the players to investigate about. Maybe you overwhelmed yourself and them with it all, and for the greater good they choose the path that they thought would bring about the biggest positive results.</p><p></p><p>Couldn't find the adventure, so still not sure how much you added, so could be wrong about what was there and what you improvised.</p><p></p><p></p><p>Didn't an NPC attempt to mediate, but that didnt work, so you removed those options?</p><p></p><p>It really didnt matter, though since the players, not the refugees, were intended to go into the city.</p><p></p><p>Except I recall you mentioning the players attitude about the guards was a problem. If they were intended ot get in, and did so without killing someone in cold-blood, then that entire task was completed successfully. They got into the city without violating alignment. Sneak in while not lawful was one of your allowable options.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5427020, member: 6667746"] Thanks for outlining it like that, it makes it a bit clearer, but still leaves ME with some questions not really knowing of these Inevitables... Said throughout the thread that they are a "paragon of law and good". So they are the embodyment of law and good? Would an entity of pure law and good ignore a request for communication when offered? In regards tot he scroll being held hostage, it seems IF this thing can communicate it would have tried to. This is why I always break down alignments into their two parts. Not wanting it to happen in a public place, and probably not thinking able to convice this imposter to willing come with them from the onset (why the mugging occured), it seems the actions were in good faith, and willingness to cooperate was not absent so they werent acting in an evil manner. While not 100% lawfully done, the Inevitable also did things that werent seen by the party as Lawful Good either by it taking the form of an acquaintance of theirs. Which might had led them to be wary again as with the gaurds acting suspicious and think something about the information they were given wasnt right. You have a BIG series of suspicious activity going on that seems like exactly what a party would thrive on to make their own path through an adventure, rather than you having to make them take the weak hook to go to the north, the followed these other stronger looking hooks. I am curious what exact info they were asking of this thing, and why it would not respond when presented the chance for a simple non-combat resolution. I can assume one was why take the form of someone they knew. Again there is a LOT going on in this city since you are ad-libing things, so there is a LOT for the players to investigate about. Maybe you overwhelmed yourself and them with it all, and for the greater good they choose the path that they thought would bring about the biggest positive results. Couldn't find the adventure, so still not sure how much you added, so could be wrong about what was there and what you improvised. Didn't an NPC attempt to mediate, but that didnt work, so you removed those options? It really didnt matter, though since the players, not the refugees, were intended to go into the city. Except I recall you mentioning the players attitude about the guards was a problem. If they were intended ot get in, and did so without killing someone in cold-blood, then that entire task was completed successfully. They got into the city without violating alignment. Sneak in while not lawful was one of your allowable options. [/QUOTE]
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