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[3.5E] New Revision Spotlight - Mummy and Mummy Lord
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<blockquote data-quote="Felon" data-source="post: 851006" data-attributes="member: 8158"><p>You're making a couple of significant mistakes in reasoning here. </p><p>The major one being that you think spell immunity will protect against Disintegrate, which it won't since Disintegrate is not 4th-level or lower. The other big one is that you're trying to say off the top of your head "what spells affect objects that he has to worry about?" Well, first off, it is erroneous attempt to catalog a list of PHB spells that will affect the mummy and treat that as all-inclusive. </p><p></p><p>Rather, given D&D's flexible and modular nature, you would have to try to catalog every spell from every source that is allowed in any campaign that a mummy appear in and then decide if a bad Fort. save equals a glass jaw. Then, after that, take into account the fact that, contrary to what you've implied, saving throws are not exclusively related to spells, but can rather result from a number of threats (e.g. the aforementioned Mace of Disruption). Only after you've done all that will you have a complete picture. </p><p></p><p></p><p></p><p>Technik, you are continuing to make sweeping assumptions, and then blaming the designers for not doing the same. It's not poorly-built. It would be poorly-built if the designers just assumed that a mummy will simply never need to make a Fort. save and then have it crumble when a player employs some unaccounted-for spell, magic item, prestige-class ability, etc. They've made a prudent move to cover their bets by having the mummy use one of its feats to give it a chance at making one. </p><p></p><p>Also, why assume that only lower-level parties will encounter mummies? Because a single one wouldn't pose much of a threat? How about a mummy lord with 4 mummies serving as lackeys? That would be a nice little challenge for a mid-level party, IMHO.</p><p></p><p></p><p></p><p>Ah, didn't spot that. Thanks for that catch.</p><p></p><p></p><p></p><p>4d6+8 is what I came up with, but who knows? Pick a number, any number. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Felon, post: 851006, member: 8158"] You're making a couple of significant mistakes in reasoning here. The major one being that you think spell immunity will protect against Disintegrate, which it won't since Disintegrate is not 4th-level or lower. The other big one is that you're trying to say off the top of your head "what spells affect objects that he has to worry about?" Well, first off, it is erroneous attempt to catalog a list of PHB spells that will affect the mummy and treat that as all-inclusive. Rather, given D&D's flexible and modular nature, you would have to try to catalog every spell from every source that is allowed in any campaign that a mummy appear in and then decide if a bad Fort. save equals a glass jaw. Then, after that, take into account the fact that, contrary to what you've implied, saving throws are not exclusively related to spells, but can rather result from a number of threats (e.g. the aforementioned Mace of Disruption). Only after you've done all that will you have a complete picture. Technik, you are continuing to make sweeping assumptions, and then blaming the designers for not doing the same. It's not poorly-built. It would be poorly-built if the designers just assumed that a mummy will simply never need to make a Fort. save and then have it crumble when a player employs some unaccounted-for spell, magic item, prestige-class ability, etc. They've made a prudent move to cover their bets by having the mummy use one of its feats to give it a chance at making one. Also, why assume that only lower-level parties will encounter mummies? Because a single one wouldn't pose much of a threat? How about a mummy lord with 4 mummies serving as lackeys? That would be a nice little challenge for a mid-level party, IMHO. Ah, didn't spot that. Thanks for that catch. 4d6+8 is what I came up with, but who knows? Pick a number, any number. :) [/QUOTE]
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