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[3.5E] New Revision Spotlight - Mummy and Mummy Lord
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<blockquote data-quote="Technik4" data-source="post: 851030" data-attributes="member: 7211"><p>Thanks for the tip about spell immunity (although it doesnt invalidate my argument).</p><p></p><p>I've played quite a bit of 3e since it came out, and I feel I have a good handle on the rules. I just looked up the Undead type entry from the MM, it goes through a laundry list of mostly fortitude induced things with a healthy bit of will induced things that don't affect undead. Here's an important line:</p><p></p><p>"They (Undead) have no constitution scores and are therefore immune to <strong>any effect</strong> requiring a Fortitude save (unless it affects objects)."</p><p></p><p>Ok, we've found 2: the Disruption weapon enhancement which is priced at +2 meaning minimum +3 weapon. And Disintegrate, a 6th level spell. Now, I'm gonna go out on a limb here and say that if we combed our books we might be able to find 2-3 more, but if you compare that to the number of insta-burn, boom, zap spells (which generally require a reflex save - the mummy's worse save) the kapows have it. </p><p></p><p>So if they really wanted to shore up some weaknesses, they could have given lightning reflexes. As it stands, I consider any undead creature with great fortitude poorly designed (or at least, partially poorly designed). I will also say that I have not seen the entirety of 3.5, perhaps things are not as they were in 3.0 and Great Fortitude makes perfect sense.</p><p></p><p>Also concerning d&d's modular nature: you're correct that its difficult to come up for a way to prevent PCs from just walking over your monster with some obscure prc power or item, but if you haven't covered the bases with things like fireball, I wouldn't worry about it that much. </p><p></p><p>The mummy lord has a really terrible mummy rot DC for its potential CR (old mummy was CR 5, mummy lord has 10 cleric levels, so lets say 15ish, or at least 12th level PCs) it may as well say "Every round the Mummy Lord makes its 1 attack against an enemy, that enemy must roll a d20 and not roll a 1, or else it has been diseased with Mummy Rot."</p><p></p><p>IMO</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 851030, member: 7211"] Thanks for the tip about spell immunity (although it doesnt invalidate my argument). I've played quite a bit of 3e since it came out, and I feel I have a good handle on the rules. I just looked up the Undead type entry from the MM, it goes through a laundry list of mostly fortitude induced things with a healthy bit of will induced things that don't affect undead. Here's an important line: "They (Undead) have no constitution scores and are therefore immune to [b]any effect[/b] requiring a Fortitude save (unless it affects objects)." Ok, we've found 2: the Disruption weapon enhancement which is priced at +2 meaning minimum +3 weapon. And Disintegrate, a 6th level spell. Now, I'm gonna go out on a limb here and say that if we combed our books we might be able to find 2-3 more, but if you compare that to the number of insta-burn, boom, zap spells (which generally require a reflex save - the mummy's worse save) the kapows have it. So if they really wanted to shore up some weaknesses, they could have given lightning reflexes. As it stands, I consider any undead creature with great fortitude poorly designed (or at least, partially poorly designed). I will also say that I have not seen the entirety of 3.5, perhaps things are not as they were in 3.0 and Great Fortitude makes perfect sense. Also concerning d&d's modular nature: you're correct that its difficult to come up for a way to prevent PCs from just walking over your monster with some obscure prc power or item, but if you haven't covered the bases with things like fireball, I wouldn't worry about it that much. The mummy lord has a really terrible mummy rot DC for its potential CR (old mummy was CR 5, mummy lord has 10 cleric levels, so lets say 15ish, or at least 12th level PCs) it may as well say "Every round the Mummy Lord makes its 1 attack against an enemy, that enemy must roll a d20 and not roll a 1, or else it has been diseased with Mummy Rot." IMO Technik [/QUOTE]
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