Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[3.5E] New Revision Spotlight - Mummy and Mummy Lord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 851127" data-attributes="member: 913"><p>I have to say that I <em>really</em> like the modified versions of monsters that I've seen, ie the Pit Fiend and the Mummy. Not only are the creatures more fearsome, but the mechanics of some of the abilities do a much better job of capturing the desired flavor. </p><p></p><p>Third edition required a shift in expectations as to what constituted a dangerous enemy, and I don't think that the designers were quite prepared to address it when the MM first came out. Now that 3e has been out for a couple of years, and parties routinely adventure in the 5th-10th level range and up, I think the designers are realizing the shift in power from 2e to 3e. Kudos to them.</p><p></p><p>I also love the flavor they've given to the mummy. For example, Mummy Rot should be a dangerous, deadly curse, and they've added mechanics to make it so. It's little tweaks like this that have me very excited to see the final product.</p><p></p><p>As for Great Fortitude, eh, I don't think it's that big a deal. As has already been pointed out, you can't say with certainty that it is a worthless feat, and it also goes a long way toward capturing the concept of the mummy as a very tough and resilient undead creature. Not every feat needs to be chosen for maximum mechanical impact. "Flavor" feats are also very important to the game, and I, for one, am very happy to see the designers giving a nod in this direction. Otherwise, we may as well go play Everquest.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 851127, member: 913"] I have to say that I [i]really[/i] like the modified versions of monsters that I've seen, ie the Pit Fiend and the Mummy. Not only are the creatures more fearsome, but the mechanics of some of the abilities do a much better job of capturing the desired flavor. Third edition required a shift in expectations as to what constituted a dangerous enemy, and I don't think that the designers were quite prepared to address it when the MM first came out. Now that 3e has been out for a couple of years, and parties routinely adventure in the 5th-10th level range and up, I think the designers are realizing the shift in power from 2e to 3e. Kudos to them. I also love the flavor they've given to the mummy. For example, Mummy Rot should be a dangerous, deadly curse, and they've added mechanics to make it so. It's little tweaks like this that have me very excited to see the final product. As for Great Fortitude, eh, I don't think it's that big a deal. As has already been pointed out, you can't say with certainty that it is a worthless feat, and it also goes a long way toward capturing the concept of the mummy as a very tough and resilient undead creature. Not every feat needs to be chosen for maximum mechanical impact. "Flavor" feats are also very important to the game, and I, for one, am very happy to see the designers giving a nod in this direction. Otherwise, we may as well go play Everquest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[3.5E] New Revision Spotlight - Mummy and Mummy Lord
Top