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3.5e One Year Later
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<blockquote data-quote="MDSnowman" data-source="post: 1585029" data-attributes="member: 6255"><p>Was I wild about 3.5? No.</p><p></p><p>Did I buy the core books again? Yes.</p><p></p><p>Did I do it because I thought the rules needed an overhaul? No.</p><p></p><p>I did it because my old Core books (bought as soon as humanly possible) were falling apart, and I figured I might as well get the gift box with all three.</p><p></p><p>Here's a run down of what I think of it...</p><p></p><p><span style="color: Blue"><strong>Pros: </strong> </span> Fixed my issues with the ranger, greater weapon focus (because eventually a fighter would run out of feats to be a bad ass with just one weapon), fixed a few problem spells, and the crowning achievement they finally made damage reduction perfect.</p><p></p><p><span style="color: Red"><strong>Cons:</strong></span> Gave WotC an excuse to rehash everything <em>again</em>! I will never be convinced that the Weapon Size rules are anything but utter idiocy... I still use the 3.0 rules they make more sense to me. Buff spells got nerfed horriblly... 1 round/level is great if all you ever do is fight, but if you need to lift a portcullis 30 seconds isn't going to cut it. That being said 1 mintue/ Level is still better by me. Same could be said of invisiblity spells. Also boosting DC... am I alone in missing this? I'd complain about square spaces too, but I don't play with minis, in fact I intensely dislike them.</p><p></p><p><span style="color: Lime"><strong>What do I give 3.5 on a scale of 1-10 (when comparing it to 3.0)?</strong> </span> 6... it made some good changes but it wanted too much to be a minature game.</p></blockquote><p></p>
[QUOTE="MDSnowman, post: 1585029, member: 6255"] Was I wild about 3.5? No. Did I buy the core books again? Yes. Did I do it because I thought the rules needed an overhaul? No. I did it because my old Core books (bought as soon as humanly possible) were falling apart, and I figured I might as well get the gift box with all three. Here's a run down of what I think of it... [COLOR=Blue][B]Pros: [/B] [/COLOR] Fixed my issues with the ranger, greater weapon focus (because eventually a fighter would run out of feats to be a bad ass with just one weapon), fixed a few problem spells, and the crowning achievement they finally made damage reduction perfect. [COLOR=Red][B]Cons:[/B][/COLOR] Gave WotC an excuse to rehash everything [I]again[/I]! I will never be convinced that the Weapon Size rules are anything but utter idiocy... I still use the 3.0 rules they make more sense to me. Buff spells got nerfed horriblly... 1 round/level is great if all you ever do is fight, but if you need to lift a portcullis 30 seconds isn't going to cut it. That being said 1 mintue/ Level is still better by me. Same could be said of invisiblity spells. Also boosting DC... am I alone in missing this? I'd complain about square spaces too, but I don't play with minis, in fact I intensely dislike them. [COLOR=Lime][B]What do I give 3.5 on a scale of 1-10 (when comparing it to 3.0)?[/B] [/COLOR] 6... it made some good changes but it wanted too much to be a minature game. [/QUOTE]
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