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Player's Handbook 3.5 Table of Contents
Introduction
Character Creation Summary
Chapter 1: Abilities
Ability Scores
The Abilities
Changing Ability Scores
Chapter 2: Races
Choosing a Race
Racial Characteristics
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Chapter 3: Classes
The Classes
Class and Level Bonuses
Level-Dependent Benefits
Class Descriptions
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Experience and Levels
Multiclass Characters
Chapter 4: Skills
Skills Summary
Acquiring Skill Ranks
Using Skills
Skill Descriptions
Chapter 5: Feats
Acquiring Feats
Prerequisites
Types of Feats
Feat Descriptions
Chapter 6: Description
Alignment
Religion
Vital Statistics
Looks, Personality, and Background
Customizing Your Character
Chapter 7: Equipment
Equipping a Character
Wealth and Money
Stocks and Bonds
Weapons
Armor
Goods and Services
Chapter 8: Combat
The Battle Grid
How Combat Works
Combat Statistics
Combat Basics
Initiative
Attacks of Opportunity
Actions in Combat
Injury and Death
Movement, Position, and Distance
Combat Modifiers
Special Attacks
Special Initiative Actions
Chapter 9: Adventuring
Carrying Capacity
Movement
Exploration
Treasure
Other Rewards
Chapter 10: Magic
Casting Spells
Spell Descriptions
Arcane Spells
Divine Spells
Special Abilities
Chapter 11: Spells
Bard Spells
Cleric Spells
Cleric Domains
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer/Wizard Spells
Spells
Appendix: General Guidelines and Glossary
Index
Character Sheet
List of Numbered Tables
Introduction
Character Creation Summary
Chapter 1: Abilities
Ability Scores
The Abilities
Changing Ability Scores
Chapter 2: Races
Choosing a Race
Racial Characteristics
Humans
Dwarves
Elves
Gnomes
Half-Elves
Half-Orcs
Halflings
Chapter 3: Classes
The Classes
Class and Level Bonuses
Level-Dependent Benefits
Class Descriptions
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Experience and Levels
Multiclass Characters
Chapter 4: Skills
Skills Summary
Acquiring Skill Ranks
Using Skills
Skill Descriptions
Chapter 5: Feats
Acquiring Feats
Prerequisites
Types of Feats
Feat Descriptions
Chapter 6: Description
Alignment
Religion
Vital Statistics
Looks, Personality, and Background
Customizing Your Character
Chapter 7: Equipment
Equipping a Character
Wealth and Money
Stocks and Bonds
Weapons
Armor
Goods and Services
Chapter 8: Combat
The Battle Grid
How Combat Works
Combat Statistics
Combat Basics
Initiative
Attacks of Opportunity
Actions in Combat
Injury and Death
Movement, Position, and Distance
Combat Modifiers
Special Attacks
Special Initiative Actions
Chapter 9: Adventuring
Carrying Capacity
Movement
Exploration
Treasure
Other Rewards
Chapter 10: Magic
Casting Spells
Spell Descriptions
Arcane Spells
Divine Spells
Special Abilities
Chapter 11: Spells
Bard Spells
Cleric Spells
Cleric Domains
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer/Wizard Spells
Spells
Appendix: General Guidelines and Glossary
Index
Character Sheet
List of Numbered Tables
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