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3.5e Planescape - Cold Black Mask OOC Thread
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 3852504" data-attributes="member: 15240"><p>Here's the meat and potatoes of the class. It's not necessary for the sort of build I'm looking for, but it fit nicely and I realized I <u>could</u> take it, so I thought I'd ask.</p><p></p><p>[sblock]</p><p>Ordained Champion (5 level PrC)</p><p></p><p>Alignment: Any lawful, Neutral good or Neutral Evil</p><p>Skill: Knowledge (religion) 7 ranks</p><p>Feat: Weapon Focus with Deity's favored weapon</p><p>Spellcasting: Must be able to cast Spiritual Weapon</p><p>Special: Must worship Heironeous or Hextor</p><p></p><p>Full BAB, Good Fort and Will, Spellcasting progression at 2nd, 3rd and 5th levels.</p><p></p><p>First Level:</p><p>-Extra Domain: Gain War as a third domain, or if you already have war, gain another domain your god offers.</p><p>-Combat Feats: You may choose at 1st level to permanently sacrifice one or two granted domain powers to gain an equal number of fighter bonus feats.</p><p>-Continued Advancement: Levels in Ordained Champion stack with other levels for the purposes of domain powers and turn/rebuke undead.</p><p>-Spontaneous Casting: Lose the ability to spontaneously cast cure/inflict spells, gain the ability to spontaneously sacrifice spell slots to cast a War domain spell of the same level or lower.</p><p></p><p>Second Level:</p><p>-Gain Diehard as a bonus feat.</p><p>-Smite: Spend one turning attempt to make your next attack a smite - add charisma bonus to hit and turning level to damage.</p><p></p><p>Third level:</p><p>-Channel Spell: As a move action, channel a spell (using up the spell slot) into your weapon. The next opponent hit with the weapon takes the effects, SR and saves still apply. Area of effect spells will still only effect one target.</p><p>-Divine Bulwark: As a swift action sacrifice a spell slot to gain DR (Spell Level+1)/Chaotic for rounds equal to your levels in this class (this probably won't come into play too often since if I'm in full plate I'll always have DR 4/- which won't stack with DR/Chaotic).</p><p></p><p>Fourth Level:</p><p>-Fist of the Gods: As a swift action, sacrifice a spell slot to add (Spell Level+1) to weapon damage for rounds equal to class level.</p><p>-Rapid Spontaneous Spellcasting: When spontaneously casting a spell from the War domain, reduce the casting time by one step (Full Round spells take 1 standard action, Standard Action spells become swift)</p><p></p><p>Fifth Level:</p><p>-Holy Warrior: Spend a turning attempt to substitute your Wisdom for your Strength to hit and damage for five rounds.</p><p>-War Caster: +2 to caster level when casting spells from the War domain.</p><p>[/sblock]</p><p></p><p>Build-wise I'd start off as a Cleric of Heironeous with War and Protection, pick up Good as my extra domain (and probably sacrifice the domain ability for the extra feat).</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 3852504, member: 15240"] Here's the meat and potatoes of the class. It's not necessary for the sort of build I'm looking for, but it fit nicely and I realized I [u]could[/u] take it, so I thought I'd ask. [sblock] Ordained Champion (5 level PrC) Alignment: Any lawful, Neutral good or Neutral Evil Skill: Knowledge (religion) 7 ranks Feat: Weapon Focus with Deity's favored weapon Spellcasting: Must be able to cast Spiritual Weapon Special: Must worship Heironeous or Hextor Full BAB, Good Fort and Will, Spellcasting progression at 2nd, 3rd and 5th levels. First Level: -Extra Domain: Gain War as a third domain, or if you already have war, gain another domain your god offers. -Combat Feats: You may choose at 1st level to permanently sacrifice one or two granted domain powers to gain an equal number of fighter bonus feats. -Continued Advancement: Levels in Ordained Champion stack with other levels for the purposes of domain powers and turn/rebuke undead. -Spontaneous Casting: Lose the ability to spontaneously cast cure/inflict spells, gain the ability to spontaneously sacrifice spell slots to cast a War domain spell of the same level or lower. Second Level: -Gain Diehard as a bonus feat. -Smite: Spend one turning attempt to make your next attack a smite - add charisma bonus to hit and turning level to damage. Third level: -Channel Spell: As a move action, channel a spell (using up the spell slot) into your weapon. The next opponent hit with the weapon takes the effects, SR and saves still apply. Area of effect spells will still only effect one target. -Divine Bulwark: As a swift action sacrifice a spell slot to gain DR (Spell Level+1)/Chaotic for rounds equal to your levels in this class (this probably won't come into play too often since if I'm in full plate I'll always have DR 4/- which won't stack with DR/Chaotic). Fourth Level: -Fist of the Gods: As a swift action, sacrifice a spell slot to add (Spell Level+1) to weapon damage for rounds equal to class level. -Rapid Spontaneous Spellcasting: When spontaneously casting a spell from the War domain, reduce the casting time by one step (Full Round spells take 1 standard action, Standard Action spells become swift) Fifth Level: -Holy Warrior: Spend a turning attempt to substitute your Wisdom for your Strength to hit and damage for five rounds. -War Caster: +2 to caster level when casting spells from the War domain. [/sblock] Build-wise I'd start off as a Cleric of Heironeous with War and Protection, pick up Good as my extra domain (and probably sacrifice the domain ability for the extra feat). [/QUOTE]
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