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3.5e Planescape - Cold Black Mask OOC Thread
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<blockquote data-quote="Ambrus" data-source="post: 3854159" data-attributes="member: 17691"><p>Here's a tentative build. If chosen, I'll come back and work to flesh out the details and background further, based on the other characters in the group. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p><span style="font-size: 12px"><strong><span style="color: SandyBrown">Istvan</span></strong></span></p><p><a href="http://www.wizards.com/default.asp?x=dnd/ex/20040807a&page=3" target="_blank">Whisper Gnome</a> Psychic warrior 2 / Scout 3</p><p></p><p>NG Small humanoid (gnome)</p><p><strong>Init</strong> +6; <strong>Senses</strong> Low-light vision, darkvision 60-ft.; Listen +5, Spot +5, </p><p><strong>Languages</strong> Common, Gnome</p><p>–––––––––––––––––––––––––</p><p><strong>AC</strong> 16, touch 16, flat-footed 11;</p><p>skirmish +1 AC, uncanny dodge</p><p><span style="font-size: 9px">+4 dodge bonus to Armor Class against monsters of the giant type</span></p><p><strong>WP</strong> 12, <strong>VP</strong> 31 (5d8 HD); <strong>DR</strong> 4/–</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +8, <strong>Will</strong> +2</p><p>–––––––––––––––––––––––––</p><p><strong>Spd</strong> 50 ft.</p><p><strong>Melee</strong> <span style="color: Red">?</span></p><p><strong>Ranged</strong> <span style="color: Red">?</span></p><p><strong>Base Atk</strong> +3; Grp -2 <span style="font-size: 9px">(0 to escape a grapple)</span></p><p><strong>Atk option</strong> Skirmish +1d6;</p><p><span style="font-size: 9px">+1 racial bonus on attack rolls against kobolds and goblinoids</span></p><p><strong>Power Points/Day</strong> 2;</p><p><strong>Psychic Warrior Power Known</strong> (ML 2nd):</p><p>1st–<span style="color: Red">?, ?</span></p><p><strong>Spell-Like Abilities</strong> (CL 1st):</p><p>1/day–<em>ghost sound, mage hand, message, silence</em></p><p>–––––––––––––––––––––––––</p><p><strong>Abilities</strong> Str 8, Dex 20, Con 12, Int 10, Wis 13, Chr 10</p><p><strong>SQ</strong> trackless step, trapfinding</p><p><strong>Feats</strong> Dodge, Mobility, Up the Walls, Weapon Finesse</p><p><strong>Skills</strong> Balance +7, Climb +4, Concentration +9, Disguise +10, Hide +18, Jump +19, Listen +5, Move Silently +17, Search +5, Tumble +15, Spot +5</p><p><strong>Possessions</strong> Mithral chain shirt, <em>boots of striding & springing</em>, <em>hat of disguise</em></p><p>–––––––––––––––––––––––––</p><p><strong>Treasure</strong> 4,600 gp</p><p><strong>Experience</strong> 10,000</p><p>–––––––––––––––––––––––––</p><p><strong>Height</strong> 3' 2" <strong>Weight</strong> 42 lbs <strong>Age</strong> 53 years[/Sblock][Sblock=Background]Free; the one word that now defines Istvan. In his younger years the young gnome, along with most of his kinfolk, could only imagine what it meant. They were the slaves of a tyrannical human government who had conquered their homeland. Some gnomes were kept as personal servants while others were forced to mine the deep earth for precious minerals; a job the diminutive folk proved ideal for. Istvan spent his childhood in such a mine alongside his mother, listening to the elders' tales of green pastures, sweet air and freedom. It was a dream he carried in his heart both when awake or sleeping. The young gnome's dreams proved to have power and with time they engendered within him the will and means to attempt escape.</p><p></p><p>Accused of hoarding gemstones by a foreman, Istvan's mother was wiped to death before the young gnome. Empowered by the traumatic experience and his mother's anguish filled plea for him to run and hide, Istvan did just that. It was a trying ordeal but Istvan did eventually make it past the many guards and out of the mine into the open air. Once free Istvan kept running, much further and faster than most would have imagined possible. Just as no physical barriers succeeded in barring the young gnome's escape, it seemed from that moment on as if distance, time and the laws of motion themselves had no hold on the boy.</p><p></p><p>Through prairies, forests, towns and cities the young gnome ran, exalting in the feeling of newfound freedom. Istvan ran through fiefdoms and wildlands, until it seemed that he must surely reach the edge of the world. Without stopping, he dived off the edge and into the infinite planes beyond.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3854159, member: 17691"] Here's a tentative build. If chosen, I'll come back and work to flesh out the details and background further, based on the other characters in the group. :) [SIZE=3][B][COLOR=SandyBrown]Istvan[/COLOR][/B][/SIZE] [URL=http://www.wizards.com/default.asp?x=dnd/ex/20040807a&page=3]Whisper Gnome[/URL] Psychic warrior 2 / Scout 3 NG Small humanoid (gnome) [B]Init[/B] +6; [B]Senses[/B] Low-light vision, darkvision 60-ft.; Listen +5, Spot +5, [B]Languages[/B] Common, Gnome ––––––––––––––––––––––––– [B]AC[/B] 16, touch 16, flat-footed 11; skirmish +1 AC, uncanny dodge [SIZE=1]+4 dodge bonus to Armor Class against monsters of the giant type[/SIZE] [B]WP[/B] 12, [B]VP[/B] 31 (5d8 HD); [B]DR[/B] 4/– [B]Fort[/B] +6, [B]Ref[/B] +8, [B]Will[/B] +2 ––––––––––––––––––––––––– [B]Spd[/B] 50 ft. [B]Melee[/B] [COLOR=Red]?[/COLOR] [B]Ranged[/B] [COLOR=Red]?[/COLOR] [B]Base Atk[/B] +3; Grp -2 [SIZE=1](0 to escape a grapple)[/SIZE] [B]Atk option[/B] Skirmish +1d6; [SIZE=1]+1 racial bonus on attack rolls against kobolds and goblinoids[/SIZE] [B]Power Points/Day[/B] 2; [B]Psychic Warrior Power Known[/B] (ML 2nd): 1st–[COLOR=Red]?, ?[/COLOR] [B]Spell-Like Abilities[/B] (CL 1st): 1/day–[I]ghost sound, mage hand, message, silence[/I] ––––––––––––––––––––––––– [B]Abilities[/B] Str 8, Dex 20, Con 12, Int 10, Wis 13, Chr 10 [B]SQ[/B] trackless step, trapfinding [B]Feats[/B] Dodge, Mobility, Up the Walls, Weapon Finesse [B]Skills[/B] Balance +7, Climb +4, Concentration +9, Disguise +10, Hide +18, Jump +19, Listen +5, Move Silently +17, Search +5, Tumble +15, Spot +5 [B]Possessions[/B] Mithral chain shirt, [I]boots of striding & springing[/I], [I]hat of disguise[/I] ––––––––––––––––––––––––– [B]Treasure[/B] 4,600 gp [B]Experience[/B] 10,000 ––––––––––––––––––––––––– [B]Height[/B] 3' 2" [B]Weight[/B] 42 lbs [B]Age[/B] 53 years[/Sblock][Sblock=Background]Free; the one word that now defines Istvan. In his younger years the young gnome, along with most of his kinfolk, could only imagine what it meant. They were the slaves of a tyrannical human government who had conquered their homeland. Some gnomes were kept as personal servants while others were forced to mine the deep earth for precious minerals; a job the diminutive folk proved ideal for. Istvan spent his childhood in such a mine alongside his mother, listening to the elders' tales of green pastures, sweet air and freedom. It was a dream he carried in his heart both when awake or sleeping. The young gnome's dreams proved to have power and with time they engendered within him the will and means to attempt escape. Accused of hoarding gemstones by a foreman, Istvan's mother was wiped to death before the young gnome. Empowered by the traumatic experience and his mother's anguish filled plea for him to run and hide, Istvan did just that. It was a trying ordeal but Istvan did eventually make it past the many guards and out of the mine into the open air. Once free Istvan kept running, much further and faster than most would have imagined possible. Just as no physical barriers succeeded in barring the young gnome's escape, it seemed from that moment on as if distance, time and the laws of motion themselves had no hold on the boy. Through prairies, forests, towns and cities the young gnome ran, exalting in the feeling of newfound freedom. Istvan ran through fiefdoms and wildlands, until it seemed that he must surely reach the edge of the world. Without stopping, he dived off the edge and into the infinite planes beyond.[/SBLOCK] [/QUOTE]
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