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3.5e Players, 4e GM
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<blockquote data-quote="Telsar" data-source="post: 5004946" data-attributes="member: 18837"><p>Since the GM has the right to have his monsters/NPCs have whatever abilities he thinks will make a good challenge, I don't think there's any reason a GM couldn't have the monsters playing by 4e rules in what is otherwise a 3.5 game.</p><p></p><p>For the conversion, I would change monster attacks against NADs into save DC for the PCs (10 + the attack roll, ie +6 vs Will is a Will save of DC 16). Give monsters "saves" of their NADs -10 against the PC's powers. For monster powers that cause conditions, I'd use the same mechanic as 4e; PCs roll a 10 or greater on a D20 to end conditions at the end of their turns. </p><p></p><p>You should probably default to 3.5 when you can, say for how Attacks of Opportunity work, and how healing works (no healing surges).</p><p></p><p>I'm sure things will have to be decided on the fly, but I also think you'll have a lot less work and a lot more fun as a 4e GM than as a 3.5 one. And the players will probably have more fun with 3.5 excessive options. Everyone having more fun certainly sounds like a laudable goal.</p></blockquote><p></p>
[QUOTE="Telsar, post: 5004946, member: 18837"] Since the GM has the right to have his monsters/NPCs have whatever abilities he thinks will make a good challenge, I don't think there's any reason a GM couldn't have the monsters playing by 4e rules in what is otherwise a 3.5 game. For the conversion, I would change monster attacks against NADs into save DC for the PCs (10 + the attack roll, ie +6 vs Will is a Will save of DC 16). Give monsters "saves" of their NADs -10 against the PC's powers. For monster powers that cause conditions, I'd use the same mechanic as 4e; PCs roll a 10 or greater on a D20 to end conditions at the end of their turns. You should probably default to 3.5 when you can, say for how Attacks of Opportunity work, and how healing works (no healing surges). I'm sure things will have to be decided on the fly, but I also think you'll have a lot less work and a lot more fun as a 4e GM than as a 3.5 one. And the players will probably have more fun with 3.5 excessive options. Everyone having more fun certainly sounds like a laudable goal. [/QUOTE]
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