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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5e) ranged weapons in light gravity
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5263307" data-attributes="member: 75712"><p>That's a good point... but what about cases where the shooter can hit on a roll other than a nat 20? Or, alternatively, why does accuracy improve in low-g?</p><p></p><p>Doubling range increments basically means a shooter can hit a target twice as far away with no decrease in accuracy (or precision, really)-- even though from his perspective the target is now half as big across (or 1/4th the area). This makes perfect sense for Far Shot, which presumably means "archer has learned to steady his aim".</p><p></p><p>It doesn't make as much sense for low-g, though. Lower gravity certainly improves distance because the projectile is effectively lighter. But there's nothing about low-g that should decrease the error in his aim. Or, put another way: low-grav doesn't make distant targets bigger and therefore easier to hit.</p><p></p><p>Nevertheless, for my current purposes, I think I'll be doubling the size of the range increments, because as I mentioned before, it's cinematic and makes for some awesome sniping. But there is value to the idea of simply doubling the number of range increments-- which would make extreme range attacks suitable for volleys & keeping the enemy's head down, but not so much for sniping.</p><p></p><p>I'll cop out here and say: it depends on the campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5263307, member: 75712"] That's a good point... but what about cases where the shooter can hit on a roll other than a nat 20? Or, alternatively, why does accuracy improve in low-g? Doubling range increments basically means a shooter can hit a target twice as far away with no decrease in accuracy (or precision, really)-- even though from his perspective the target is now half as big across (or 1/4th the area). This makes perfect sense for Far Shot, which presumably means "archer has learned to steady his aim". It doesn't make as much sense for low-g, though. Lower gravity certainly improves distance because the projectile is effectively lighter. But there's nothing about low-g that should decrease the error in his aim. Or, put another way: low-grav doesn't make distant targets bigger and therefore easier to hit. Nevertheless, for my current purposes, I think I'll be doubling the size of the range increments, because as I mentioned before, it's cinematic and makes for some awesome sniping. But there is value to the idea of simply doubling the number of range increments-- which would make extreme range attacks suitable for volleys & keeping the enemy's head down, but not so much for sniping. I'll cop out here and say: it depends on the campaign. ;) [/QUOTE]
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(3.5e) ranged weapons in light gravity
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