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3.5e Ranger... Little Improvement But Still...
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<blockquote data-quote="Vurt" data-source="post: 938500" data-attributes="member: 1547"><p>But D&D is filled with exactly this type of thing all the time! Watch as I mischeviously twist your own words. (And please don't think I'm trying to be overly antagonistic, that's not my intent. I'm really trying to be a little tongue-in-cheek with this, the whole absurdity leads to paradox leads to enlightenment schtick.)</p><p></p><p>Look at rogues. They can't sneak attack all the time, they need to be flanking or have their opponent denied Dex. I don't like sneak attacks that have a condition attached to them. It's either you give it to me or you don't. Simple as that.</p><p></p><p>Barbarians can move at +10, but not in heavy armour or under a heavy load. I don't like fast movement that has a condition attached to it. It's either you give it to me or you don't. Simple as that.</p><p></p><p>Monks get a cool Wisdom based armour class bonus. But it doesn't work in conjunction with armour! I don't like cool Wisdom based armour class bonuses that have a condition attached to them. It's either you give it to me or you don't. Simple as that.</p><p></p><p>Sorcerers and Wizards can cast spells. But they have difficulty doing so wearing armour, the heavier the worse off it gets. I don't like spellcasting abilities with conditions attached to them. It's either you give it to me or you don't. Simple as that.</p><p></p><p>Bards. Don't even get me started on bards. They have various armour proficiencies given to them as class features, but they still suffer from spell failure casting spells in them. What's up with that? I don't like spellcasting abilities with conditions attached to them. It's either you give it to me or you don't. Simple as that.</p><p></p><p>Seriously, though, I could keep going for the rest of the classes. What's the difference though? <strong>Rangers get abilities that mimic feats. They look like feats. They sound like feats. So you think of them as feats. But really, they're not.</strong> Don't think of them as feats. Don't even think of them as virtual feats, because that just makes you think of them as watered down feats. They are cool class-based abilities you get for free. Hence, combat "styles". Not feats. Freebies. Like the barbarian's fast movement. A cool little bonus to distinguish the class from the others.</p><p></p><p></p><p></p><p>Dude, I love playing rangers, and I don't mind it one bit. There are lots of people on these boards who also don't mind it at all. Now people can't take one level of ranger for a couple freebie combat feat-like special abilities. What's the big deal? You only stay at 1st level for 1000 xp. Sneeze and you'll miss it.</p><p></p><p>Vurt</p><p></p><p>[Edit: grammar, bold...]</p></blockquote><p></p>
[QUOTE="Vurt, post: 938500, member: 1547"] But D&D is filled with exactly this type of thing all the time! Watch as I mischeviously twist your own words. (And please don't think I'm trying to be overly antagonistic, that's not my intent. I'm really trying to be a little tongue-in-cheek with this, the whole absurdity leads to paradox leads to enlightenment schtick.) Look at rogues. They can't sneak attack all the time, they need to be flanking or have their opponent denied Dex. I don't like sneak attacks that have a condition attached to them. It's either you give it to me or you don't. Simple as that. Barbarians can move at +10, but not in heavy armour or under a heavy load. I don't like fast movement that has a condition attached to it. It's either you give it to me or you don't. Simple as that. Monks get a cool Wisdom based armour class bonus. But it doesn't work in conjunction with armour! I don't like cool Wisdom based armour class bonuses that have a condition attached to them. It's either you give it to me or you don't. Simple as that. Sorcerers and Wizards can cast spells. But they have difficulty doing so wearing armour, the heavier the worse off it gets. I don't like spellcasting abilities with conditions attached to them. It's either you give it to me or you don't. Simple as that. Bards. Don't even get me started on bards. They have various armour proficiencies given to them as class features, but they still suffer from spell failure casting spells in them. What's up with that? I don't like spellcasting abilities with conditions attached to them. It's either you give it to me or you don't. Simple as that. Seriously, though, I could keep going for the rest of the classes. What's the difference though? [B]Rangers get abilities that mimic feats. They look like feats. They sound like feats. So you think of them as feats. But really, they're not.[/B] Don't think of them as feats. Don't even think of them as virtual feats, because that just makes you think of them as watered down feats. They are cool class-based abilities you get for free. Hence, combat "styles". Not feats. Freebies. Like the barbarian's fast movement. A cool little bonus to distinguish the class from the others. Dude, I love playing rangers, and I don't mind it one bit. There are lots of people on these boards who also don't mind it at all. Now people can't take one level of ranger for a couple freebie combat feat-like special abilities. What's the big deal? You only stay at 1st level for 1000 xp. Sneeze and you'll miss it. Vurt [Edit: grammar, bold...] [/QUOTE]
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